#1 Re: LT38 » LT38 has started » Yesterday 15:30:48

Joris, the port is 5038.

#3 Re: LT38 » The proposed teams for LT38 » 20.06.2017 01:12:32

I paid him off more than you did. smile Haha jk

Mmm2/wieder, you can swap one player if you'd like (except for Luke, as we will coming from same IP).

#4 Re: LT38 » The proposed winning conditions and rules for LT38 » 18.06.2017 14:29:05

Sounds good. Thanks, admin! smile Wish you were playing, but enjoy the summer!

#6 Re: LT38 » I cannot remain... » 07.06.2017 12:15:17

Yeah Luke is gone at summer camp. I don't mind playing his nation too. smile

And also again I will point out that we will be coming from the same IP as Luke lives with me.

#7 Re: LT38 » sdi city improvement? » 05.06.2017 21:22:25

I don't like it. Yes it is an obvious strategy, but that is the prize for first to nukes. Just my 2¢.

#8 Re: LT37 » Winning post. » 05.06.2017 20:46:23

Only arkan can as he has Atlantic Telegraph Company. Mmm2 does not.

#9 Re: LT37 » Winning post. » 04.06.2017 14:05:22

Haha whoops, yeah fran too!

arkan, since you have embassy with all, can you post all scores?

#10 Re: LT38 » Ruleset changes after the game has started » 03.06.2017 14:06:00

Yes, this should be allowed. (It was my idea.) smile

#11 Re: LT38 » Partisans » 02.06.2017 16:00:20

I think think partisans are fine for 2 team game as shouldn't be exploited. But for other LT games should be removed. I know you want to just do it now so you don't forget about it for LT39 and forward.

#12 Re: LT38 » supermarket » 02.06.2017 11:49:11

Well team game we can have someone else pick up for idler. But I think only will be fair to remove idler if it keeps teams balanced (within 1). Otherwise someone from team can get admin to do forced delegation after X turns. X = 4?

#13 Re: LT38 » supermarket » 02.06.2017 11:22:25

Yes I agree to make workers able to be captured.

Probably not settlers as it is too big of a swing to capture idlers starting settlers.

I also think explorers should also not have any upkeep.

#14 Re: LT38 » supermarket » 01.06.2017 21:42:10

I actually think worker defense works too well, but not sure how to solve that? If could get worker defense to be worse like a diplo? Then could do zero upkeep for workers, which would be nice. After all, even a really experience guy with a shovel shouldn't be a match for a musketeer. smile Even if they are fighting uphill. lol

#15 Re: LT38 » Does anyone know if it would be possible to make coastals visible? » 25.05.2017 02:47:06

I think it'd also be nice to make Barracks and Port Facility Visible as well. Otherwise you have to ask your ally, "does it have barracks?" and if your teammate is on the other side of the world and offline, they often don't respond right then. smile But that does give info to the opposition as well, but I'm fine with that although others may not be.

#16 Re: LT38 » Does anyone know if it would be possible to make coastals visible? » 22.05.2017 22:22:00

Fine by me either way. You can see walls, now you can see coastal defense, so I figured you should be able to see SAM Battery as well.

#17 Re: LT38 » The cost of the migrants » 22.05.2017 18:20:04

And for the record, I think promotion chances should stay high like LT37. I think I only saw 1 elite 3 war unit in the whole LT37 game.

#18 Re: LT38 » Does anyone know if it would be possible to make coastals visible? » 22.05.2017 15:24:55

I think it would be nice to make airports and SAM Battery visible too.

#19 Re: LT38 » Errors on the help text » 22.05.2017 15:23:30

Also I think the help text should be allowed to be fixed on the fly during the game if errors are found.

#20 Re: LT38 » Errors on the help text » 22.05.2017 15:21:37

Bombers say can do 4 bombardments a turn, but really they can do one.

#21 Re: LT38 » Nukes and battleships » 22.05.2017 15:19:42

I disagree. They cost a lot and move slow (no rails on the seas). And have to find a port facility to heal, which is harder than finding barracks. I think they are fine in cost and FP currently.

I believe nukes destroy every target no matter the defense.

Carriers are too expensive and I think should come down a bit?

#22 Re: LT38 » The cost of the migrants » 22.05.2017 15:16:34

I think they should stay at 10. I think this is an overreaction to LT37 where people were using them to train up units. Plus, LT38 is a 2 team game so this won't be a problem there.

Explorers cost 20, so I think 20 is too much for migrants as they cost population too.

But if you really want to bump them up, then yeah after invention you could obsolete them and make migrant II which is more shield. Maybe they could have a chance for upgrade as they are working to give a little benefit to their increased cost?

#23 Re: LT37 » Tech Loss » 18.05.2017 22:09:40

Thanks, wieder!

I like the upgrade bonus high, it encourages attacking.
Is there a way for migrants not be able to give upgrade chance? I don't know the freeciv code, so not sure if this is possible. But setting to 16 shields should either way decrease on using them for training.

#24 LT37 » Tech Loss » 18.05.2017 21:10:15

cgalik
Replies: 4

I propose next non-team game tech loss be set to 100.

[16:07:35] (T108 - 17:41:33) The East Germans have stolen Labor Union from the Guanches.
[16:07:35] (T108 - 17:42:58) The East Germans have stolen Labor Union from the Guanches.
[16:07:35] (T108 - 17:43:03) The East Germans have stolen Labor Union from the Guanches.
[16:07:35] (T108 - 17:43:10) The East Germans have stolen Labor Union from the Guanches.
[16:07:35] (T108 - 18:14:56) The Turks have stolen Advanced Flight from the East Germans.
[16:07:35] (T108 - 18:17:05) The Turks have stolen Sanitation from the East Germans.
[16:07:35] (T108 - 18:17:36) The Turks have stolen Atomic Theory from the East Germans.
[16:07:35] (T108 - 18:19:11) The Turks have stolen Miniaturization from the East Germans.
[16:07:35] (T108 - 18:26:32) The Turks have stolen Combustion from the East Germans.
[16:07:35] (T108 - 18:27:26) The Turks have stolen Atomic Theory from the East Germans.
[16:07:35] (T108 - 18:28:32) The Turks have stolen Computers from the East Germans.
[16:07:35] (T108 - 18:29:35) The Turks have stolen Guerilla Warfare from the East Germans.
[16:07:35] (T108 - 18:30:26) The Turks have stolen Electronics from the East Germans.
[16:07:35] (T108 - 18:31:46) The Turks have stolen Machine Tools from the East Germans.
[16:07:35] (T108 - 18:32:11) The Turks have stolen Economics from the East Germans.
[16:07:35] (T108 - 18:32:40) The Turks have stolen Automobile from the East Germans.
[16:07:35] (T108 - 18:33:31) The Turks have stolen Atomic Theory from the East Germans.
[16:07:35] (T108 - 18:34:24) The Turks have stolen Rocketry from the East Germans.
[16:07:35] (T108 - 18:35:07) The Turks have stolen Atomic Theory from the East Germans.
[16:07:35] (T108 - 18:35:38) The Turks have stolen Mobile Warfare from the East Germans.
[16:07:35] (T108 - 18:38:06) The Turks have stolen Automobile from the East Germans.
[16:07:35] (T108 - 18:38:26) The Turks have stolen Combustion from the East Germans.
[16:07:35] (T108 - 18:41:06) The Turks have stolen Mass Production from the East Germans.
[16:07:35] (T108 - 18:43:22) The Guanches have stolen Advanced Flight from the Turks.

#25 Re: LT38 » A team game? How to select the players for the teams? » 11.02.2017 14:26:33

wieder, I love team games because there isn't nearly as much of the "diplomacy" and "you backstabbed me" stuff.

New players FYI: the last team game, LT35 was very simple of just two teams: http://forum.longturn.org/viewtopic.php?id=547 . I highly recommend it. The new players get to watch how the experienced players do it and it's in the best interest of experienced players to teach them. There's a lot of team work, which I love. So this is my preference.

Otherwise if you're doing lots of little teams, it gets complicated how to select them. And the number of winning teams/player should depend on how many players we get. But yes, if we got 30 players then around 6-9 winners is about right, in my humble opinion.  However you decide to select them, I'm confident you'd do the best you could to make it as fair as you can.

Thanks for starting the conversation now and all your work as admin!

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