#1 Re: LT38 » Does anyone know if it would be possible to make coastals visible? » Today 02:47:06

I think it'd also be nice to make Barracks and Port Facility Visible as well. Otherwise you have to ask your ally, "does it have barracks?" and if your teammate is on the other side of the world and offline, they often don't respond right then. smile But that does give info to the opposition as well, but I'm fine with that although others may not be.

#2 Re: LT38 » Does anyone know if it would be possible to make coastals visible? » 22.05.2017 22:22:00

Fine by me either way. You can see walls, now you can see coastal defense, so I figured you should be able to see SAM Battery as well.

#3 Re: LT38 » The cost of the migrants » 22.05.2017 18:20:04

And for the record, I think promotion chances should stay high like LT37. I think I only saw 1 elite 3 war unit in the whole LT37 game.

#4 Re: LT38 » Does anyone know if it would be possible to make coastals visible? » 22.05.2017 15:24:55

I think it would be nice to make airports and SAM Battery visible too.

#5 Re: LT38 » Errors on the help text » 22.05.2017 15:23:30

Also I think the help text should be allowed to be fixed on the fly during the game if errors are found.

#6 Re: LT38 » Errors on the help text » 22.05.2017 15:21:37

Bombers say can do 4 bombardments a turn, but really they can do one.

#7 Re: LT38 » Nukes and battleships » 22.05.2017 15:19:42

I disagree. They cost a lot and move slow (no rails on the seas). And have to find a port facility to heal, which is harder than finding barracks. I think they are fine in cost and FP currently.

I believe nukes destroy every target no matter the defense.

Carriers are too expensive and I think should come down a bit?

#8 Re: LT38 » The cost of the migrants » 22.05.2017 15:16:34

I think they should stay at 10. I think this is an overreaction to LT37 where people were using them to train up units. Plus, LT38 is a 2 team game so this won't be a problem there.

Explorers cost 20, so I think 20 is too much for migrants as they cost population too.

But if you really want to bump them up, then yeah after invention you could obsolete them and make migrant II which is more shield. Maybe they could have a chance for upgrade as they are working to give a little benefit to their increased cost?

#9 Re: LT37 » Tech Loss » 18.05.2017 22:09:40

Thanks, wieder!

I like the upgrade bonus high, it encourages attacking.
Is there a way for migrants not be able to give upgrade chance? I don't know the freeciv code, so not sure if this is possible. But setting to 16 shields should either way decrease on using them for training.

#10 LT37 » Tech Loss » 18.05.2017 21:10:15

cgalik
Replies: 2

I propose next non-team game tech loss be set to 100.

[16:07:35] (T108 - 17:41:33) The East Germans have stolen Labor Union from the Guanches.
[16:07:35] (T108 - 17:42:58) The East Germans have stolen Labor Union from the Guanches.
[16:07:35] (T108 - 17:43:03) The East Germans have stolen Labor Union from the Guanches.
[16:07:35] (T108 - 17:43:10) The East Germans have stolen Labor Union from the Guanches.
[16:07:35] (T108 - 18:14:56) The Turks have stolen Advanced Flight from the East Germans.
[16:07:35] (T108 - 18:17:05) The Turks have stolen Sanitation from the East Germans.
[16:07:35] (T108 - 18:17:36) The Turks have stolen Atomic Theory from the East Germans.
[16:07:35] (T108 - 18:19:11) The Turks have stolen Miniaturization from the East Germans.
[16:07:35] (T108 - 18:26:32) The Turks have stolen Combustion from the East Germans.
[16:07:35] (T108 - 18:27:26) The Turks have stolen Atomic Theory from the East Germans.
[16:07:35] (T108 - 18:28:32) The Turks have stolen Computers from the East Germans.
[16:07:35] (T108 - 18:29:35) The Turks have stolen Guerilla Warfare from the East Germans.
[16:07:35] (T108 - 18:30:26) The Turks have stolen Electronics from the East Germans.
[16:07:35] (T108 - 18:31:46) The Turks have stolen Machine Tools from the East Germans.
[16:07:35] (T108 - 18:32:11) The Turks have stolen Economics from the East Germans.
[16:07:35] (T108 - 18:32:40) The Turks have stolen Automobile from the East Germans.
[16:07:35] (T108 - 18:33:31) The Turks have stolen Atomic Theory from the East Germans.
[16:07:35] (T108 - 18:34:24) The Turks have stolen Rocketry from the East Germans.
[16:07:35] (T108 - 18:35:07) The Turks have stolen Atomic Theory from the East Germans.
[16:07:35] (T108 - 18:35:38) The Turks have stolen Mobile Warfare from the East Germans.
[16:07:35] (T108 - 18:38:06) The Turks have stolen Automobile from the East Germans.
[16:07:35] (T108 - 18:38:26) The Turks have stolen Combustion from the East Germans.
[16:07:35] (T108 - 18:41:06) The Turks have stolen Mass Production from the East Germans.
[16:07:35] (T108 - 18:43:22) The Guanches have stolen Advanced Flight from the Turks.

#11 Re: LT38 » A team game? How to select the players for the teams? » 11.02.2017 14:26:33

wieder, I love team games because there isn't nearly as much of the "diplomacy" and "you backstabbed me" stuff.

New players FYI: the last team game, LT35 was very simple of just two teams: http://forum.longturn.org/viewtopic.php?id=547 . I highly recommend it. The new players get to watch how the experienced players do it and it's in the best interest of experienced players to teach them. There's a lot of team work, which I love. So this is my preference.

Otherwise if you're doing lots of little teams, it gets complicated how to select them. And the number of winning teams/player should depend on how many players we get. But yes, if we got 30 players then around 6-9 winners is about right, in my humble opinion.  However you decide to select them, I'm confident you'd do the best you could to make it as fair as you can.

Thanks for starting the conversation now and all your work as admin!

#13 Re: LT37 » New Player with Same IP » 20.01.2017 19:29:38

I don't know the admin stuff, but I am sure we will have at least one idler.

#14 Re: LT37 » New Player with Same IP » 20.01.2017 12:07:57

Haha thanks Corbeau. Maybe there will be an idler got him to take over.

#15 Re: LT37 » LT37 has started » 19.01.2017 21:38:23

Thanks, wieder and akfaew! smile

#16 Re: LT37 » New Player with Same IP » 19.01.2017 21:15:02

Sounds good, and yeah too late for LT37. We'll see what others think. (I should have posted in general forum, not LT37 forum.)

#17 LT37 » New Player with Same IP » 19.01.2017 20:14:47

cgalik
Replies: 9

Hey LT,

So I'm a LT veteran and my son has watched me play some games. We started playing https://play.freeciv.org/ against each other. Now he wants to play LT.

I'm wondering if it's ok to allow him and myself to play this game with me. I will most definitely be helping and teaching him and looking at his screen and him also mine. We may even play at the same time on different computers. He lives with me and it will be of course be from the same IP address when we are both home. He hasn't made an account yet, but will if it's ok if he plays.

I can take myself and him off an winners list now if someone objects, no problem. I always try to win, but would be more fun to play with him than win. Post here or if you'd rather object privately, send a private message to me or admin.

This has happened before in LT30: http://forum.longturn.org/viewtopic.php?id=52.

Thanks for considering,
cgalik

#18 Re: LT37 » Another test game has been started » 11.01.2017 00:34:26

Since maho is playing I will too. smile

#19 Re: LT37 » Winning conditions for LT37, suggestions? » 02.12.2016 23:55:29

I'm a bigger fan of just a 2 team game. Then there isn't any drama for who is back-stabbing who. smile

#20 Re: LT36 » Game Graphs » 05.07.2016 13:43:21

akfaew wrote:

https://s32.postimg.org/tb6z119pv/settlers.png - I can clearly see my age of colonialism, and someones attempt at disbanding their cities smile

haha
If you can't beat them, join them. If you can't join them and are going to get beat... then burn all your cities to the ground before they get them!!

#21 Re: LT36 » Game Graphs » 19.06.2016 20:49:47

Thanks for taking the time to do this, dvgo!

#22 Re: LT36 » LT36 has ended » 05.05.2016 02:24:57

"Demanded" sounds so strong... Requested? smile

Nope, I never bothered to figure it out fully. I was so far behind against such a large, experienced (except you, Zorn) alliance so I knew we didn't have a chance no matter how hard I tried. smile

Thanks for sharing! smile

#23 Re: LT36 » Winning post » 02.05.2016 23:13:41

It's fine by me if this post is valid. I withdraw my objection.

Congrats to the winners and survivors.

#24 Re: LT36 » Winning post » 30.04.2016 13:25:53

akfaew wrote:

To victory or death. I object.

To victory or death. I object. smile

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