#1 27.07.2018 18:20:20

wieder
Administrator
Posts: 1,621

Adding population to city and disbanding cities

LT46 will have quite restrictive empire size limitations and conquering more cities is not going to be that productive if the player can't benefit from the new resources because of issues with unhappiness.

So how about this?

- adding population to a city would be possible up until size 16.
- an alternative migrant unit (cost 40) would be able to move 4 population units at once making it faster to disband conquered cities

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#2 27.07.2018 18:25:18

Corbeau
Player
Posts: 873

Re: Adding population to city and disbanding cities

Interesting idea. I may steal it.

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#3 27.07.2018 19:17:01

cgalik
Player
From: Chicago
Posts: 286

Re: Adding population to city and disbanding cities

wieder wrote:

- adding population to a city would be possible up until size 16.

That is a major change and can get cities to grow to size 8->16 in a single turn, vs at least 16 turns (with enough food and granary) in previous rules. Do you need aqueduct to add the migrant to the population if size 8? Or would it make aqueducts less important this way.

Settlers already do 2 population points, and can starve the city's food-box so couldn't you currently already lose 3 population/turn if you wanted to?

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#4 27.07.2018 23:54:53

wieder
Administrator
Posts: 1,621

Re: Adding population to city and disbanding cities

Yeah, it's a major change and might need adjusting the aqueducts and sewers. I haven't tested it but apparently aqueduct is not needed for adding to the city even if the city would be bigger than 8. Not sure really.

It might make sense to change the need for an aqueduct to somewhere between 12-16 and with sewers to 20-24. Definitely sounds like a big deal but with the empire size limits there is no other way to benefit from getting some sla.... I mean additional worker population from the liberated cities smile

Now there was some option to make the game a bit harder to play with foreign citizens but I can't remember if that was with 2.6 or if that was possible with 2.5.

I'm not sure if shrinking and building 2 pop cost units can be combined. I f doable it would be expensive with virtually no prod. May need some testing.

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#5 28.07.2018 09:19:11

Corbeau
Player
Posts: 873

Re: Adding population to city and disbanding cities

wieder wrote:

Now there was some option to make the game a bit harder to play with foreign citizens but I can't remember if that was with 2.6 or if that was possible with 2.5.

Server option, can be clicked, simply "use nationalities" or something.

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#6 28.07.2018 15:39:14

Momo
Player
Posts: 13

Re: Adding population to city and disbanding cities

https://en.wikipedia.org/wiki/Muhammad_ … of_capital

I read the lad's story in a book that i'm sure many here would be interested in, Crowds & Power.

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#7 28.07.2018 21:13:38

Wahazar
Player
Posts: 151

Re: Adding population to city and disbanding cities

Corbeau wrote:
wieder wrote:

Now there was some option to make the game a bit harder to play with foreign citizens but I can't remember if that was with 2.6 or if that was possible with 2.5.

Server option, can be clicked, simply "use nationalities" or something.

Yes, it works well for 2.5 and make conquer little harder. Sometimes you must starve some native citizens and use own migrants to change population ratio...

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#8 29.07.2018 05:52:03

Caedo
Player
From: Germany
Posts: 70

Re: Adding population to city and disbanding cities

Wahazar wrote:
Corbeau wrote:
wieder wrote:

Now there was some option to make the game a bit harder to play with foreign citizens but I can't remember if that was with 2.6 or if that was possible with 2.5.

Server option, can be clicked, simply "use nationalities" or something.

Yes, it works well for 2.5 and make conquer little harder. Sometimes you must starve some native citizens and use own migrants to change population ratio...

Or just wait for a while for your foreign citizens to become integrated. You know, as a less totalitarian approach.

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