#1 06.05.2012 08:23:25

mrsynical
Player
Posts: 171

Re: Poll: max_login_time

longturn wrote:

A login time limit is a great idea, but 60 minutes will be too short once the game picks up, especially if we import the rule to LT30.  Also we should test the patch by changing this value before it becomes important.  I propose a 2 hour time limit for now, with further polls as needed.

Note Terror stated: that this server setting can be voted in game (so this poll is redundant, apart from possibly setting the starting value).

"(*NEW setting - timeonserver ) - Time limit to stay on server ( default 60 minutes, you can log multiple times, but total for 60 mins, can be voted in game to change )"

http://forum.longturn.org/viewtopic.php?id=150

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#2 07.05.2012 01:26:42

det0r
Player
Posts: 166

Re: Poll: max_login_time

We will need to increase the timelimit later in the game, but at the moment it is possible to finish your move in less than a minute, so 60 is plenty.

I think that we should increase the timelimit by one hour for every month of game play, so towards the end of the game people can stay logged in for up to 6 hours a turn (leaving 18 hours a turn for their opponents), but as mrsynical pointed out, terror coded the timelimit so that changes can be voted in-game.

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#3 07.05.2012 02:00:54

kevin551
Player
Posts: 285

Re: Poll: max_login_time

I am always wary of changing settings during a game. And never changing the rules unless it is a very obvious bug fix.

The problem with voting on time settings during the game is that a majority of live players may want 24 hours. I would rather not play a 24 hour game and would want the setting to be fixed from the start. I like De0r's suggestion of 1 hour added for each month of gameplay.

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#4 07.05.2012 04:42:06

det0r
Player
Posts: 166

Re: Poll: max_login_time

kevin551 wrote:

The problem with voting on time settings during the game is that a majority of live players may want 24 hours.

This is a good point - it would be possible for a majority of players to set the time allowed online to 24h which defeats the purpose. Is there any way to allow voting, but only over a pre-defined range? This would give players the chance to increase the value if needed, but as long as it is kept under 8 hours, there should be plenty of opportunities for 'your opponents' to make their move.

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#5 07.05.2012 05:47:30

KG
Player
Posts: 26

Re: Poll: max_login_time

6 hours is too much. Lets say you have 4 players against you sharing vision. They can synchronize their login time and log all your moves.

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#6 07.05.2012 11:32:23

ifaesfu
Player
From: Huelva - Spain
Posts: 93
Website

Re: Poll: max_login_time

det0r wrote:

We will need to increase the timelimit later in the game, but at the moment it is possible to finish your move in less than a minute, so 60 is plenty.

I think that we should increase the timelimit by one hour for every month of game play, so towards the end of the game people can stay logged in for up to 6 hours a turn (leaving 18 hours a turn for their opponents), but as mrsynical pointed out, terror coded the timelimit so that changes can be voted in-game.

Yes, I think the timelimit should be increase that way, but...

KG wrote:

6 hours is too much. Lets say you have 4 players against you sharing vision. They can synchronize their login time and log all your moves.

maybe a maximum of 4 or 5 hours, despite the months of the game.

Moreover, the in-game vote has another problem. It's usual that a few players get more cities/units and they are the first ones who will need more time to do their moves. We have seen in lt30 that all kind of bugs or features and broken rules are ok for many players, so why wouldn't they vote "no" to damage those advanced players? It would become another "courtesy" issue and another chance to ruin the game.

Last edited by ifaesfu (07.05.2012 11:49:19)

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#7 07.05.2012 21:53:40

KG
Player
Posts: 26

Re: Poll: max_login_time

I think max 2 hours is really enough. Syncing 12 players to log turns seems to be nearly impossible wink on the other hand 120 minutes is really enough to do all the moves. Really.

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#8 08.05.2012 03:38:02

kevin551
Player
Posts: 285

Re: Poll: max_login_time

I disagree. The game you describe is not the longturn I have played for the last three years. To play longturn and win has required more time than this. (Even if it's only once a week, a large attack co-ordinated by many allies can take 3 or 4 hours to play)

But given that we now have a timer. I have no objection to trying 'blitz' longturn. For this even 1 hour would be sufficient. It would be a new variety of game. I think it would last much longer than the 4 - 6 months we are used to. But maybe that is a good thing.  It also has the advantage of disrupting the movement logging, which is the one and only new 'cheat' of LT30.

The problem with 'blitz' longturn is that rts style play at TC would become even more the decisive feature that I don't want.  We will need to balance this beforehand.

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#9 09.05.2012 09:11:40

det0r
Player
Posts: 166

Re: Poll: max_login_time

It appears Kryon is the first victim of logging in and going afk ;b

12 - 15:17:22) det0r has connected from bioeng1066.bioeng.auckland.ac.nz (player Det0r).
(T12 - 15:19:19) Kryon has connected from c-68-50-166-86.hsd1.md.comcast.net (player Kryon).
(T12 - 15:21:15) Lost connection: det0r from bioeng1066.bioeng.auckland.ac.nz (read error) (player Det0r).
(T12 - 15:48:53) Temmikael has connected from 156.17.4.161 (player Temmikael).
(T12 - 15:52:23) Lost connection: Temmikael from 156.17.4.161 (client disconnected) (player Temmikael).
(T12 - 16:19:03) Lost connection: Kryon from c-68-50-166-86.hsd1.md.comcast.net (Saving Energy) (player Kryon).

(T12 - 17:55:50) Lost connection: Kryon from c-68-50-166-86.hsd1.md.comcast.net (Saving energy).
(T12 - 17:56:07) Lost connection: Kryon from c-68-50-166-86.hsd1.md.comcast.net (Saving energy).
(T12 - 17:56:08) Vendicar has connected from 1.132.27.87 (player Vendicar).
(T12 - 17:56:43) Lost connection: Kryon from c-68-50-166-86.hsd1.md.comcast.net (Saving energy).


Maybe we need a 'safety feature' that kicks us after 10 mins of inactivity to avoid this?

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#10 09.05.2012 09:59:32

akfaew
Administrator
Posts: 619

Re: Poll: max_login_time

I was thinking additional +2 minutes of gameplay per hour.

I removed the NoVeteran flag from workers, settlers and migrans and restarted the server - you can log in now.

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#11 09.05.2012 18:34:19

Kryon
Player
Posts: 326

Re: Poll: max_login_time

Yes, I logged in, then the phone rang and afterwards I forgot about it smile

Thanks Det0r for catching it and Akfaew for the restart. An automatic logout when idle after 10 mins is a good idea.

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#12 10.05.2012 02:33:39

det0r
Player
Posts: 166

Re: Poll: max_login_time

akfaew wrote:

I was thinking additional +2 minutes of gameplay per hour.

So you start with 14 minutes, and gain an additional 46 over the remainder of the turn? That is quite a good idea. The only problem I can think of with this, is if you can only login at the start of a turn and you require more time, so the 'added time' becomes useless.

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#13 10.05.2012 08:13:34

det0r
Player
Posts: 166

Re: Poll: max_login_time

and it seems I am the second victim of going afk ;b

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