#1 23.06.2012 17:28:43

johnhx
Player
Posts: 36

AI Barbarians and Pirates

Can we expect AI barbarians and pirates to appear at T60? According to the game settings / military we can but another player has told me there won't be.

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#2 25.06.2012 16:35:09

bardo
Player
Posts: 58

Re: AI Barbarians and Pirates

Barbarians appear dissabled in the server settings: set barbarians=0

I have just noticed that Terror, the player who made the setup for this game, was banned. However, I have revised the rules and I think he made and impeccable job, a good mix of civ2civ3 ruleset with Longturn usual rules. The only thing that he readjusted was the cost and obsolescence of some wonders, you should check them to verify they are right for a longturn game.

Let me one question to players, do you find the game slower compared to default rules? Since there are no trade routes, nor rapture growth and less trade bonuses, I'm afraid it could take longer to research. In the other hand, the tech leakage (techs cheaper if already researched by players you have embasy with) may compensate it.

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#3 25.06.2012 22:11:02

det0r
Player
Posts: 166

Re: AI Barbarians and Pirates

There was an in-game message at the start of last turn that some pirates had spawned and dangerous times lay ahead.

The wonders seem good so far. Previously they were broken (i.e. 100 shields for Eiffel tower which gave 1 free unit in every city etc).

LT progresses much quicker early game due to the increased movement speed, but from turns 30 onwards it is definitely much slower. Usually we don't play with islands as well, which means you need to build more defensive units etc and you can't just go mass tech early on.

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#4 26.06.2012 04:16:22

kevin551
Player
Posts: 287

Re: AI Barbarians and Pirates

I will be  surprised if barbarians appear in this game.
In the last game we fixed the rulesets so that Barbarians and Pirates are regular nations.
I played Pirates last game. There is a human player playing the Barbarian nation in this game.

I agree that Terror did a great job revising the civ2civ3 ruleset. An example he removed the Marco Polo's Embassy wonder. It has been standard LT practice to remove this wonder for many years.

And yes the game is much slower than before. The multiplayer ruleset was absurdly fast, so this is a welcome change.

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#5 27.06.2012 02:05:38

kevin551
Player
Posts: 287

Re: AI Barbarians and Pirates

People keep talking about the arrival of Pirates. I am doubtful.
I played Pirates last game. I tested a game with the nations rulesets altered such that Pirates is a normal player.

In the case that the game tries to spawn a pirate nation but there are no valid nations to choose from the game will crash.

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#6 28.06.2012 19:45:05

ifaesfu
Player
From: Huelva - Spain
Posts: 93
Website

Re: AI Barbarians and Pirates

Pirates have already destroyed one of my cities.

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