#1 02.01.2016 19:31:53

wieder
Administrator
Posts: 744

The confirmed winning conditions for LT36

The winning conditions for LT36.


Only players with alive nations can be counted as winners or survivors. The status for that can be seen from the nations list meaning that even one remaining unit is enough.

1) The old school way of winning: If the game is won before anyone gets electricity and builds Atlantic Telegraph Company (giving the player an embassy with everyone) at most 30% of the players can win. The max number of winners is calculated from the number of players starting the game. In this case the players can claim victory on the forum and the claim will be invalid if someone objects in less than a week. If an alive nation objects the victory post is no longer valid. With 34 players the max number of winners would be 10.2 and this is always rounded up meaning that with 10.2 there would be max 11 winners and with 9.1 or 9.9 there would be max 10 winners. In addition to this there can be survivors. The number of survivors is half of the number of the winners and it's rounded down. For example with 11 winners there can be 5 survivors and with 12 winners 6 survivors. The rest of the nations must be dead. Just for the record it's highly unlikely that this winning condition will take place but we are prepared for it.

2) Once someone has built the Atlantic Telegraph Company the winners will be decided with in-game score. Anyone alive can make the winning post. This is called the winning post for historical reasons but it's effectively a declaration to end the game. This must be done on the forum. A player must have an alive nation to be counted as a winner. A player must have at least 40% of the highest score to be counted as a winner and also have an alive nation. In this case the players can claim victory on the forum and the claim will be invalid if someone objects in less than a week. If a player with an alive nation objects the victory post is no longer valid. With the space race victory the players with with at least 32% of the highest score but also less than 40% of the highest score will be counted as survivors.

3) The space race victory will result ending the game when the ship arrives to the destination. In this case winners are those (alive) who have at least 40% of the highest score. The nation succeeding with the space race will be one of the winners even if the 40% score limit is not reached. With the space race victory the players with with at least 30% of the highest score but also less than 40% of the highest score will be counted as survivors. In the unlikely event that the game says more than 1 ship made it at the same turn all the nations succeeding with the space race victory will be counted as winners.

4) There is a turn limit. The game will end at the beginning of T300 if it has not ended before that. If that happens the game will be a tie for everyone. Also just for the record it's highly unlikely the game will last 300 turns but we are prepared for a such unlikely event.

If all of the remaining players agree to the winning post there is no waiting time and the game will be ended in the beginning of the next turn.

The game can end with a tie if all players have either accepted defeat or they resign. This must be done on the forum. If the game can’t be continued because of some technical reason for 90 days, it will be a tie for everyone.

The final scores are calculated from the time when the game is ended. Not from the time when the winning post is made. If for some reason (bug on the game or something like that) it wouldn't be possible to get a score after the space race victory the final scores will be calculated from the last possible status.

If a nation is delegated for more than 14 turns in a row or more than 30 turns total the admins can replace the original player with a new player. The nation of the players who have ended playing can be given to new players. This can be avoided with a valid and good enough explanation and it's not a hard limit.

Examples of how the scores are calculated:

Player A score 1000 (alive)
Player B score 700 (alive)
Player C score 400 (alive)
Player D score 399 (alive)
Player E score 350 (alive)
Player F score 301 (dead)
Player G score 300 (alive)
Player H score 299 (alive)

With winning condition 1) the scores no not matter.

With winning condition 2) Players A, B and C win. Players D and E get a survivor status.

With winning condition 3) A, B and C win. D, E and G get a survivor status.

With winning condition 4) it's a tie for everyone.

One more thing. With the score victory at least one player with the  Atlantic Telegraph Company should post the final scores to the forum. The scores can also be mailed to the admin. The idea is to make the final scores public with a reasonably easy way.

Have fun and remember that the enemy of this game may be your ally in the next game. And stuff smile

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#2 03.01.2016 00:25:16

Corbeau
Player
Posts: 241

Re: The confirmed winning conditions for LT36

No "survivors" in 1) and 2) ?

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#3 03.01.2016 00:56:22

wieder
Administrator
Posts: 744

Re: The confirmed winning conditions for LT36

We could add the survivors to 2) if people don't object to that. The idea was that with the space race victory ending the game may happen much faster and that's there to compensate it. With 1) it's not really as simple because that's the old way of declaring the winners. There would almost certainly be a group of survivors based on a decision made by the winners and I understood lots of people didn't want to see that to happen.

All of the winning conditions here will - of course - allow the players to decide the winners if they really want to do that. If an alliance decides to make war and wipe out everyone else, this can be done. All they need to do is to agree that they will make sure the scores allow all allied players to become winners. Shouldn't be too hard for players who know what they are doing. These winning conditions simply take a different approach and try to make sure that players with only few cities can't win players who were doing better. The winning conditions also encourage to let the alliances evolve and become less permanent. Despite that the alliances can be permanent if that's how people want to play the game.

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#4 03.01.2016 08:13:20

Kryon
Player
Posts: 327

Re: The confirmed winning conditions for LT36

I agree with Corbeau. We can add survivors to Options 1 and 2. But it might be a good idea to limit the number of survivors.

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#5 03.01.2016 12:13:53

wieder
Administrator
Posts: 744

Re: The confirmed winning conditions for LT36

Thanks for the feedback. I have now added survivor status to 1) and 2) but remember that with 1) it's kind of the way it was with LT34. Just with a bigger number of winners and survivors. I feel 1) is extremely unlikely to happen anyway but better to be prepared.

2) has a survivor limit from 32% to below 40% and it's like to that to make some difference to 3).

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