Old school victory. Allied victory. The winning alliance can have max (number of players)/5 members. The end result of this calculation is rounded to the next number.
5 players = 1 winner
6 players = 2 winners
20 players = 4 winners
21 players = 5 winners
The number of the players is counted from players starting the game at T0. Any added players (new AI players, player replacements, etc.) will not affect this number. Any deleted players (for example idler removals) will not change this number.
The winning alliance will need to make a forum post announcing the winners. If this is not objected by a player with an alive nation, the game will end and the alliance making the winning post wins the game. If this is objected, a new winning post is needed. All the players not in the winning alliance will be counted as those who did not win
If the game reaches T250 without an alliance or a player making a valid winning post LT37 will be a tie for *everyone* starting the game.
Space race is enabled and it may end the game. To make this interesting and also to encourage less permanent alliances: if a space ship is launched and if it will reach the target, the game is ended without allied victory. In this case the TOP 5 players based on in-game score will be counted as the winners. All winners must also have an alive nation. All the players who do not have enough in-game score (or are RIP) to be in the TOP 5 will be counted as those who did not win
If the game is halted for a technical reason and/or can't be resumed in 90 days, it will end with a tie similar to reaching T250.
Total annihilation of the non-winning players is not required in any winning scenario. However, it's highly likely that some player(s) will aim for wiping out all the non-winning nations. It's also possible that those players will try to insult the enemy, use nasty strategies and try to figure out creative ways to beat you in this game. Remember that while insulting the enemy is a Longturn tradition, you may ally with your enemy in the next game. Don't take it too far or at least don't take it too seriously
What will happen when somebody hast an alive nation with for example unhomed explorer somewhere in deep jungle? Traditional rule was connected to have at least one city to be able to object.
What will happen when somebody with poor score away from top 5 players will lunch spaceship? Will he win or not?
An alive nation is one that doesn't have RIP on the nations page. It may be impossible to confirm if a player has cities or what kind of units there are left. For this reason anyone alive can object.
Good point about space ship. How about this:
We could decide that in the unlikely event of a player with a poor final score (=not in TOP 5) will be also counted as a winner. However in this case the player reaching the starts and only the players with the TOP 4 scores will be counted as winners. This way there are still max 5 winners but the player gaining the space race victory will be one of them. This will also prevent tricks for adding an extra winner in case there would be only 5 winners with the allied victory.
About the spaceship: there's a reason why the player reaching the stars can't be the only winner of the game?
Last edited by chem (17.01.2017 16:12:57)
We are not sure about the correct cost of the space ship. The game needs to be balanced and it should be probable enough for multiple players to win the game. In a future game, once we have more experience with the cost of the space ship, we might have a game with only one winner with a successful space race victory.
If there is too big of a "risk" for one player to win the game it might turn this uninteresting for too many players.
However there has been games or at least one LT game with only one possible winner. Maybe we could try that with a game with less than 20 players.