#1 17.01.2017 20:59:32

wieder
Administrator
Posts: 839

LT37 test game with proposed "final map" was started

The final map, if there settings will be used, will be similar but not exactly this map. I didn't optimize city placements on this picture but only placed 3 cities to illustrate the size of the island.

The islands are smaller and it's highly likely that no player can survive on the original island. Not with these settings.

LT37_Test_Game_T_2.png

There are 300 tiles/player and an average island size is about 70-90 tiles. Everyone should grab about 3-4 islands. I'm predicting that there will be lots of early wars because of this. Also, since triremes can travel on rivers and any unit can attack from a trireme on a river, protecting the inner cities may be tricky.

Very hard to say what the best strategy would be. Map making is now a very cheap tech and triremes are also cheap to make.

Please  test and comment.

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#2 19.01.2017 10:58:17

Kryon
Player
Posts: 332

Re: LT37 test game with proposed "final map" was started

I like the challenge. Citymindist is 4? Maybe it can be reduced further to 3? It should definitely not be 5.

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#3 19.01.2017 19:14:11

Haken
Player
Posts: 7

Re: LT37 test game with proposed "final map" was started

Very nice option, but too close continents (you can see neighbours cities) Citymindist 4 seems ok

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#4 19.01.2017 19:17:53

wieder
Administrator
Posts: 839

Re: LT37 test game with proposed "final map" was started

We are probably picking a map with bigger continents with more space between them. On some test starts there seemed to be too many issues with the small islands. Just the stuff you mentioned.

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