#1 24.10.2017 11:33:23

wieder
Administrator
Posts: 1,041

Everyone getting techs once n number of players have them

Apparently this is possible to do with ruleset changes. Thanks Corbeau!

Once some pre-defined number of players have a tech, everyone will get it for free. This number of players could be something like 50% or more or less.

In the late game too many players find the game frustrating because they may still have just musketeers while almost everyone else is playing with tanks and howizers. The idea is not to make everyone to have the same techs but to keep the game interesting even for the players with small nations. The top players could still be the only ones with some advanced techs. At least for some time.

The top players usually have all the nice techs and stuff while the players less familiar with the game are sooner or later playing with obsoleted techs. We have disabled tech trading because that too often makes the game a popularity contest so that's not a solution.

For LT40 we plan to enable "tech trading" with diplomats and spies only. Effectively letting tech transfers happen with stealing or "stealing" if the original owner of the tech allows you to get it from him/her. We are also turning off getting techs while conquering cities with a planned code patch. This however is also not enough since not everyone is able to steal from the big players.

Tech leakage is also used but usually not enough once the game enters into late mid game.

This is where getting techs with this setting should come handy. For example once 50% of the players would have certain tech, everyone else would also get it for free. 50% here is just an example and not necessarily the value we would like to use. But you get the idea.

Everyone getting the techs for free should also limit tech trading because that way the enemy will also get the nice techs sooner.

As usual, comments about this and especially about the correct value for the % of players having the tech before given free, are very welcome.

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#2 24.10.2017 16:04:52

fran
Player
Posts: 33

Re: Everyone getting techs once n number of players have them

How does this combine with tech leakage?

In theory it perhaps would be fairer to change the linear function that calculates tech leakage to an exponential one.

Last edited by fran (24.10.2017 16:11:31)

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#3 24.10.2017 16:56:40

wieder
Administrator
Posts: 1,041

Re: Everyone getting techs once n number of players have them

Not sure if it's possible to create exponential tech leakage. Also not sure if set to over 100 would result with some players getting bulbs for researching techs if the cost would be negative. Would require code probably.

Shouldn't be a problem with tech leakage. The players getting techs are mostly ones who will not research that much anyway.

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