#1 16.11.2017 12:19:47

Corbeau
Player
Posts: 831

Hexes?

Somebody asked me this and I realised I've never seen this topic discussed on this forum.

So, what about hexes? I personally actually prefer them and they do tend to make a game more realistic. So how come none of the LT games were played on hexes? (Or were they?) What are other people's thoughts on this?

Last edited by Corbeau (16.11.2017 12:23:42)

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#2 16.11.2017 12:39:55

wieder
Administrator
Posts: 1,596

Re: Hexes?

I'm personally not that interested about them, but I guess a hex game could be implemented if there is enough interest. Lots of players use the trident tileset and even using amplio is considered really weird.

I'm playing with amplio smile

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#3 03.12.2017 13:09:57

Corbeau
Player
Posts: 831

Re: Hexes?

So, is anyone here actually against hexes?

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#4 04.12.2017 07:33:35

HanduMan
Player
Posts: 108

Re: Hexes?

Corbeau wrote:

So, is anyone here actually against hexes?

Nice ;-)

I personally prefer hex maps over square ones. Some people even say squares feel kind of cheating because you can reveal a lot more tiles with same amount of moves compared to hex.

So, if this is going to be a poll, my vote goes to (isometric) hex maps.

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#5 25.02.2018 05:37:21

Grendel
Player
Posts: 46

Re: Hexes?

Yes, hexes.  You don't have the problem of diagonal movement with hexes (diagonals should cost more).  You also don't have the checkerboard effect with land and ocean tiles.  I mean in a set of four tiles, two land tiles diagonal and two ocean diagonal.  Both ships and land units can move across.

After 40 games, it is time for a hex game.

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#6 25.02.2018 08:00:30

Corbeau
Player
Posts: 831

Re: Hexes?

Ok, but now the real question: iso or trident? big_smile

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#7 27.10.2018 14:14:50

Corbeau
Player
Posts: 831

Re: Hexes?

Does anyone know how City Radius number works with hexes? With squares, the radius is actually sqrt(), so 25 actually means 5. What about hexes?

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#8 27.10.2018 17:05:18

Wahazar
Player
Posts: 137

Re: Hexes?

BTW, what happen if server have hex topology while client have square topology, or opposite?
I know, that future version are strict on tileset changes, but in 2.5 you can freely change them.

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#9 28.10.2018 07:17:38

Caedo
Player
From: Germany
Posts: 64

Re: Hexes?

Regarding city radius:
On hex maps, calculating distance is a lot easier than on square maps, since there isn't the difference between straight and diagonal movement. As such, for the city radius, I believe the game simply uses all tiles within range (as the unit moves), i.e. you'll always have basically hexagonal city areas. At least that's my experience.

Regarding client-server topology problems:
And players using a square tileset on a hex map will be somewhat confused, since certain moves won't be allowed, so during the planning phase and at the beginning of the game, everyone would need to be reminded to use a hex tileset. Though I do recall some client actually warning me about a topology mismatch; maybe someone that still has a 2.5 client could test this.
Alternatively, the hex game is only started once LT upgrades to 2.6, in which case the problem will solve itself.

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