#1 24.01.2018 16:42:36

wieder
Administrator
Posts: 1,596

The ruleset for LT42

This is the first version on git. Not yet ready for playing but you can check it.

https://github.com/longturn/games/commits/master/LT42

This ruleset is based on civ2civ3 and it's designed by Corbeau. It should be quite different from a typical LT ruleset. More info will be added at a later time.

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#2 24.01.2018 18:52:16

Corbeau
Player
Posts: 831

Re: The ruleset for LT42

Features are listed (or, more accurately, jumbled up) here:

http://forum.freeciv.org/f/viewtopic.php?f=11&t=75385

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#3 28.07.2018 01:49:22

jwrober
Player
From: San Antonio, TX
Posts: 59

Re: The ruleset for LT42

Has all the help text been updated with all the changes to the base ruleset? Is the current github repo in a state that one could download and run a test game locally? what changes are needed to do that?

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#4 28.07.2018 09:21:14

Corbeau
Player
Posts: 831

Re: The ruleset for LT42

The newest version is here, attachment at the bottom of the post:
http://forum.freeciv.org/f/viewtopic.ph … 276e7078c8

About help, most things are updated automatically. Right now I can't think of anything that should be updated manually, although somthing probably exists. But this particular post lists ALL changes I made.

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#5 08.10.2018 12:29:33

Corbeau
Player
Posts: 831

Re: The ruleset for LT42

Rhe ruleset is finished with regard to "new features". Feel free to download it and test it. ZIP at the freeciv forum is up to date, Github will probaly be soon.

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#6 16.11.2018 02:13:05

jwrober
Player
From: San Antonio, TX
Posts: 59

Re: The ruleset for LT42

I am not playing online, but is there a way to play the ruleset vs AI on my computer?

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#7 16.11.2018 09:32:59

Corbeau
Player
Posts: 831

Re: The ruleset for LT42

Yes.

1. Download it (the procedure is not trivial, though, there is some web/application for it, I used it twice and both time forgot its name afterwards, ask Pneu/Haupt on Discord)
2. Put it your Freeciv/Data folder (should be on the same level as "Multiplayer" and "civ2civ3", for example
3. There are files one folder UP from the main LT42 folder, like LT42.serv. They need to remain one folder up.
4. Edit the LT42.serv file:
set aifill=0 - change 0 to desired number of nations (including yours)
set diplomacy=HUMAN - IF you want to be able to do diplomacy with AIs, set this to something else; I'm not sure how the syntax works, check the starting server options when you start the game
set timeout=82800 - DELETE! (or change to zero)
5. When starting the game, select LT42 from the rules drop-down menu.


Alternatively, you can still join. There are idlers wink

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#8 Today 01:46:11

jwrober
Player
From: San Antonio, TX
Posts: 59

Re: The ruleset for LT42

Corbeau wrote:

Alternatively, you can still join. There are idlers wink

What turn are you on? Has anyone been playing the idlers or would I be super behind?

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#9 Today 08:51:09

Corbeau
Player
Posts: 831

Re: The ruleset for LT42

It's T11. And you wouldn't be *super* behind, you wouldn't be at the pinnacle of success, but still... I think there are very few (if any) NEW cities, meaning, built after the initial Settlers have been used up.

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