#1 11.03.2018 15:21:19

wieder
Administrator
Posts: 1,408

The follow up to LT40...?

We have lots of players who would like to play the game while also not using several hours each day doing so.

Adding this didn't give everyone techs at least 18 players already knew. Does anyone know how do do that? The idea would be giving everyone all the techs known by at least n players. For the follow up to LT40 this number could be considerably smaller. Like maybe giving a tech to everyone when 30% of the players know it. This would allow some players to become more advanced compared to the others but also would keep everyone competitive enough until the end.


[effect_free_techs]
type    = "Tech_Parasite"
value   = 18
reqs   =
    { "type", "name", "range"
      "Building", "Palace", "Player"
    }

Any other ideas how to make the game to take less time from the players?

The city limits could be between 15-20 instead of the current 22-29 maybe? The map could be smaller.

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#2 11.03.2018 17:14:09

Kryon
Player
Posts: 358

Re: The follow up to LT40...?

I think tech leakage makes the game last longer by making players more equal. That means the turns will take longer, not shorter due to having a more competitive game.

I think the best way to make turns shorter is to limit each turn to X minutes. Player "terror" had coded such a setting (timeonserver) and we had tested it in a LTex game. http://forum.longturn.org/viewtopic.php?id=160 It worked but time spent chatting was also counted. If someone with coding skills can update that setting so that chat is enabled after allowed time is used, that would be nice.

For an easier solution, decreasing empire size limits would certainly decrease average number of cities and turns would take less time. Shrinking the map will also result in a similar result. If the map is large and empire size limit is low, that means many players should ally to be able to win which might be interesting.

Last edited by Kryon (11.03.2018 17:16:43)

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#3 11.03.2018 21:05:16

Corbeau
Player
Posts: 640

Re: The follow up to LT40...?

Kryon wrote:

I think the best way to make turns shorter is to limit each turn to X minutes.

Uh... no...

"How do I get my electricity bill to get smaller?"
"Simple. Have someone cut off your power from 10:00 to 20:00 every day."

I'm not sure you got the point of the question smile

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#4 11.03.2018 22:43:55

fran
Player
Posts: 99

Re: The follow up to LT40...?

Kryon wrote:

I think the best way to make turns shorter is to limit each turn to X minutes.

Perhaps the top players should stop for a fraction of a second thinking about what would strengthen their own competitive stance and instead consider what is fair, interesting, and makes new and weak players stronger.
It's a contradiction in itself having 23h turns and limiting the time you actually can look at the map for a few minutes. Training and experience is more important than the size of the nation to manage. Such a setting strongly favours experienced and trained players both regarding gameplay and technically, because with enough effort you will be able to catch the data from the screen and look at it as long as you want. Also  those players would be favoured that can rule out they will be disturbed during the X minutes they have. And that is clearly not the clientele wieder wants to help.

Another question is if the freeciv implementation as-is is well suited for the longturn format.
IMO it would be better to be able to stage all moves in advance and then commit them, like in git, and a "conflict resolution" aka battle or whatever happens later. That would rule out any RTS. Some game engines have it that way. But not this one, and that is what we have.

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