#1 20.03.2018 21:18:08

wieder
Administrator
Posts: 1,592

LT43 test has been started

Host: longturn.org
Post: 5043

There are few minute turns so that you can build stuff fast. There is a tech trading bug preventing you from actually trading techs. That will be fixed for the actual game. Easy to forget a setting when that is not usually used here.

Let's see if we can start the actual game tomorrow. The signups are open until close to the launch. The exact time is not known and you can't join (only get an idler position) after the start.

Report issues and other stuff here or with some other way smile

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#2 21.03.2018 13:54:42

Lord_P
Player
Posts: 165

Re: LT43 test has been started

Flagship looks good!
I thought we where going to get some artillery units with bombard capabilities this game, or was that LT42?

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#3 21.03.2018 14:41:01

wieder
Administrator
Posts: 1,592

Re: LT43 test has been started

I think that was going to be LT42. Or perhaps to the follow up game to the LT40 ruleset.

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#4 22.03.2018 07:59:06

Dim
Player
Posts: 24

Re: LT43 test has been started

In the rules of L43 there is no production bonus for the capital under monarchy and despotism? Will trade routes be allowed inside the country?

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#5 22.03.2018 10:18:31

wieder
Administrator
Posts: 1,592

Re: LT43 test has been started

No trade routes are allowed even inside one's own country. Even that can be exploited with the current settings. Didn't have time to try to figure out this. Instead there is the Marco Polo world wonder that will give everyone +30% trade bonus. For the more military people there is also fundamentalism with new settings. It's not just about choosing between monarchy and republic.

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#6 22.03.2018 14:13:46

Dim
Player
Posts: 24

Re: LT43 test has been started

And what about the bonus of shields in the capital of the country? In the web version of civilization, the capital had a bonus in the amount of production + 75% for despotism and + 50% for the monarchy. In the game LT43 will it be?

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#7 22.03.2018 14:18:33

Dim
Player
Posts: 24

Re: LT43 test has been started

What will be the size of the granary in LT43? In the test my cities even at a size 11 had a granary size 50.

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#8 22.03.2018 18:27:28

Darkness
Player
Posts: 7

Re: LT43 test has been started

Hello everybody, first time here so how I can join in the game? Here is the right place to ask?

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#9 22.03.2018 18:38:36

wieder
Administrator
Posts: 1,592

Re: LT43 test has been started

hi

the signups are closed but I can open them for a moment.

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#10 22.03.2018 18:42:53

wieder
Administrator
Posts: 1,592

Re: LT43 test has been started

Dim,

There is a 75% gold bonus for the capital in despotism and 50% gold bonus for monarchy. The granary sizes are the same as they are in the test. 50 is the max size.

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#11 22.03.2018 19:00:00

Darkness
Player
Posts: 7

Re: LT43 test has been started

thanks, the game have civ 3 ruleset?

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#12 22.03.2018 19:15:13

wieder
Administrator
Posts: 1,592

Re: LT43 test has been started

The game has a heavily modified civ3civ3 ruleset. Some multiplayer features like small wonders and stuff. Settlers cost 2 population, smaller granary sizes in the start and cities need 3 tiles between them. and the cities also can work on stuff 3 tiles away. The in-game help is really useful.

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#13 23.03.2018 10:29:55

soon
Player
Posts: 8

Re: LT43 test has been started

wieder wrote:

hi

the signups are closed but I can open them for a moment.

Would be happy if you do that before the start...

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#14 23.03.2018 11:21:27

wieder
Administrator
Posts: 1,592

Re: LT43 test has been started

Hi Soon, I've added you by hand. Anyone else wanting to get it can do it here. People may get in if I'll manage to add them by hand. The player process is not automated anyway but I can't open the actual signups just now.

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#15 23.03.2018 14:44:02

Darkness
Player
Posts: 7

Re: LT43 test has been started

the tech trade is allowed? and foreign country trade market is allowed?

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#16 23.03.2018 15:06:32

wieder
Administrator
Posts: 1,592

Re: LT43 test has been started

Tech trade is allowed and there is a 20% cost for the receiver. The same cost applies to gold trade. Trade routes are disabled.

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#17 23.03.2018 21:10:54

Darkness
Player
Posts: 7

Re: LT43 test has been started

when the game start?

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#18 24.03.2018 08:13:54

Dim
Player
Posts: 24

Re: LT43 test has been started

Celebration in the city does not lead to an increase in its population?

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#19 24.03.2018 08:43:24

Darkness
Player
Posts: 7

Re: LT43 test has been started

if this have civ3, I think no grow population

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#20 30.03.2018 11:47:33

Darkness
Player
Posts: 7

Re: LT43 test has been started

Someone know how capture enemy unit?

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#21 30.03.2018 13:32:16

wieder
Administrator
Posts: 1,592

Re: LT43 test has been started

There is no celebration growth. Different govs however have different kind of effects for celebration. For example with democracy you get one extra trade for each tile already producing trade if the city is celebrating. The granary sizes however make it possible to get close to celebration growth once the cities reach size 8-15... depending on the surrounding tiles that is.

You can capture units by attacking them. A warrior attacking a worker will not destroy the worker but instead change the ownership of the worker. However you can't capture a worker if it's in a city or there is a non capturable unit in the same tile.

Catapults and some ther siege units can also be captured. Remember to escort those units smile

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