#1 11.06.2018 20:25:19

wieder
Administrator
Posts: 1,466

The ruleset for LT44

Here is the ruleset:

https://github.com/longturn/games/commits/master/LT44

The ruleset may be updated until the start. Please comment if there is something that should be changed or fixed.

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#2 14.06.2018 17:25:00

fran
Player
Posts: 138

Re: The ruleset for LT44

That's my first team game, so I might get that wrong:
To share a tech you researched with your team you're supposed to open a diplo dialog with all teammates and that on average more than 3 times, because transfer probablity is 30%.
That are 48 diplo dialogs in total per tech.
I'm not sure I want to do that. It's worse enough if the probability would be 100%.
And I guess it should be 100%.
Downside is that tech stealing with diplos also would be 100%, because, as wieder points out,
it's the same setting. And yes, I think if you have tech stealing 100% is not unreasonable.
But even better would be to switch tech stealing off if that's not wanted.
So if I'm right about that dialog opening thing: In my opinion success probability should
be 100%. It's annoying enough with that.

Last edited by fran (14.06.2018 18:14:43)

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#3 14.06.2018 17:36:15

wieder
Administrator
Posts: 1,466

Re: The ruleset for LT44

You only need to give the techs to 2 players and if they do the same then everyone should have it soon enough.

We could do 100% chance but stealing techs would be much more easy then. Unfortunately the same setting.

It also makes sense not to give techs to players who do not need them. The tech leakage makes it 50% less expensive so giving the techs to everyone (even if not needed) in your team would make the techs less expensive to everyone.

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#4 14.06.2018 18:08:53

fran
Player
Posts: 138

Re: The ruleset for LT44

wieder wrote:

You only need to give the techs to 2 players and if they do the same then everyone should have it soon enough.

Hmm, the bittorrent approach. Yes, it reduces the burden, but doesn't change the amount of dialogs necessary.


wieder wrote:

It also makes sense not to give techs to players who do not need them. The tech leakage makes it 50% less expensive so giving the techs to everyone (even if not needed) in your team would make the techs less expensive to everyone.

That is what I was about to say. That makes it really complicated. It's easy if you don't question a request of a team member, but if you do, that will lead to some oppressiveness.
I doubt tech leakage fits into the picture. If all techs are proliferated in the team, there are in fact only 2 players
(the teams), and so no leakage is needed.

I suggest switching it off.

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