#51 12.06.2012 16:17:20

munk
Player
Posts: 34

Re: And the winner is....

Marduk wrote:

Ok, yea so game over!

Congrats to the winners! But please try to win without scripting next time.

You mistake us for the losers. It was Terror who was scripting his client actions. I used the bone stock client from the freeciv website.

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#52 12.06.2012 19:50:54

jhh
Player
Posts: 79

Re: And the winner is....

munk wrote:

You mistake us for the losers. It was Terror who was scripting his client actions. I used the bone stock client from the freeciv website.

Yeah. I used also the stock client for Windows, too.

However I've lost all willingness to argue about that.

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#53 13.06.2012 05:44:56

kevin551
Player
Posts: 285

Re: And the winner is....

jhh wrote:

However I've lost all willingness to argue about that.

I've said it before and I'll say it again the arguments on the forum during and after the game are a standard part of longturn gaming. Despite losing, the weaker players always argue that something was unfair in order to alter future games in their favour.

In the last game the 'unfair' activity of the winners was to be online 24 hours a day. This is unlikely to be allowed in the next game. Mass alliance against the Evil Empire - also banned.

It was Terror who used scripting to make amazingly fast turn change moves. He improved the warclient system to make a series of automated moves just a few seconds before the end of each turn. The losers do not complain about this. Turn change RTS is something they like. We need to bring back Maho's random turn change patch to defeat this.

If the winners don't argue then  future games will not be decided by strategy
but by whoever can do turn change RTS the best.

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#54 13.06.2012 12:49:45

jhh
Player
Posts: 79

Re: And the winner is....

kevin551 wrote:

In the last game the 'unfair' activity of the winners was to be online 24 hours a day. This is unlikely to be allowed in the next game. Mass alliance against the Evil Empire - also banned.
...
If the winners don't argue then  future games will not be decided by strategy
but by whoever can do turn change RTS the best.

Sadly I don't think I am going to play in future games because of these changes. Interesting to see how many will decide the same.

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#55 13.06.2012 13:15:03

monamipierrot
Player
Posts: 171

Re: And the winner is....

jhh wrote:
kevin551 wrote:

In the last game the 'unfair' activity of the winners was to be online 24 hours a day. This is unlikely to be allowed in the next game. Mass alliance against the Evil Empire - also banned.
...
If the winners don't argue then  future games will not be decided by strategy
but by whoever can do turn change RTS the best.

Sadly I don't think I am going to play in future games because of these changes. Interesting to see how many will decide the same.

To limit connection time is a terrible mistake, but I don't see the point of not playing any more.

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#56 13.06.2012 16:20:24

Lord_P
Player
Posts: 116

Re: And the winner is....

I would vote for random turn change instead of time limits if that is a possible solution. Its only the time around turn change that is critical, otherwise if people want to spend all day staring at an unchanging map until thier eyes bleed they are more than welcome!
25 hours +/- up to one hour random time with all players disconnected from the server when it happens should prevent turn change strategies (Or at least it becomes a game of chicken, how late do you leave your last move...)

To eliminate the possibility of RTS completely would have to involve some kind of sequenced turn system.
Perhaps players could make all thier moves in the client but these are not actioned in the server, or visible to other players, until the Turn Done button is clicked. After which no further (unit) moves can be made (Except city management stuff and diplomacy) and all moves are updated for other players to see. So players who wait to make thier move can react to other players COMPLETE moves but not interupt them half way through thier strategy. Players who dont action their moves can be moved in a random order at turn change. Could this be done?

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#57 13.06.2012 23:58:13

det0r
Player
Posts: 166

Re: And the winner is....

jhh wrote:

Sadly I don't think I am going to play in future games because of these changes. Interesting to see how many will decide the same.

The 'changes' only make the rule about staying online more strict. It was always there, you guys just ignored it (supposedly because we didn't make it 'strict enough').

Lord_P, if people aren't 'online all the time', then people can attack mid-turn anyway. Together with the changes to road-building around TC I think LT will finally return to the 'pure strategy' game that it has previously been. You plan your attack and execute it without having to worry about your enemy re-inforcing their city as you go. Your enemy also has the same opportunity when you are offline.

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#58 21.07.2012 22:26:07

Kryon
Player
Posts: 329

Re: And the winner is....

I've updated the rankings with LT30 results. Until they are posted on the main page, you can find the new list here: http://forum.longturn.org/viewtopic.php?pid=1548

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