#1 18.11.2013 08:09:34

edrim
Ganoes Paran
Posts: 478

LW1

Here is a topic for LW1 comments. It will be sticked to the end of a game. End of a game in a meaning LW2 started.

Preferably start of first game is 7th January 2014. We will delay some deadlines for the first time to get this date real. Especialy time near Christmass will not have any urgent deadlines.

We are going to play teamless game.
Tech cost will be not up to x8.
City trading will be off.
Restrict infra in this rules are not good option because of dificulty of finishing players in 37 turns (rules), so it will be preferably off.

Pre-fortress will be fixed or switched off.

Rest of changes will be voted in polls.

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#2 18.11.2013 08:50:57

edrim
Ganoes Paran
Posts: 478

Re: LW1

16.11 Start Signups.
23.11 Start creating polls.
30.11 Ending create first wave of polls.
02.12 End voting Polls.
04.12 Another round of polls if necessary.
13.12 Ending create second wave of polls.
20.12 End Voting second phase of polls.
05.01 End Signups & Accept rules + No Idler Statement
06.01 Sort Legal signups to specific boards.
07.01 Start a games.

Deadlines can be changed this time by admin if necessary.

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#3 18.11.2013 08:53:20

edrim
Ganoes Paran
Posts: 478

Re: LW1

So no, after you signup you can create your polls, at 23.11 i will publish legal once and we will have time to vote for them.

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#4 21.02.2014 07:53:11

edrim
Ganoes Paran
Posts: 478

Re: LW1

Ok,
I think i have a split of players.
It will be three boards:
1st is weteran board - players who have played more then 1 finished game.
2nd are players who have finished one game or playing in LT32
3rd are new players here plus two players from LT32 (2 other players with same ranking went to 2nd board, but they had sign in earlier).

1st:

  • edrim

  • mrsynical

  • akfaew

  • elrik

  • wieder

  • maho

  • Lord_P

  • Temmikael

  • soon

  • urgo

2nd:

  • chomwitt

  • kull

  • hasp93

  • ankka8x

  • jumangee

  • wwqt

  • mmm2

  • Haken

  • paavo

  • StratThinker

3rd:

  • pamplina

  • taulover

  • corsaro

  • enrico

  • Catfish

  • Alxv

  • Esteban

  • Kocurek

  • jscea

It means that in all board are max two nation winning ally game.
Remember about time to finish after first complete win.

There was couple of players who had not confirm participation, if they want to play they need to contact me or akfaew ASAP.

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#5 04.04.2014 14:52:01

pamplina
Player
Posts: 10

Re: LW1

I'm playing LW1c and found that I can't do diplomacy. It's confusing, because it was said that there will be alliances in the game.

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#6 04.04.2014 19:54:01

edrim
Ganoes Paran
Posts: 478

Re: LW1

pamplina wrote:

I'm playing LW1c and found that I can't do diplomacy. It's confusing, because it was said that there will be alliances in the game.

Diplomacy can be done after establishing embassy, so you need to send a diplomat to other player then set a meeting and make a diplo action.

I need to check what is going on so i took your nation, please take your nation again by pasting "/take pamplina" in chat window

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#7 23.05.2014 11:46:27

edrim
Ganoes Paran
Posts: 478

Re: LW1

Situation like in Lw1b bring me a problem "what if":

-What if we have a limit to n players and ally with n+1 or more player will make end ingame.
Preferably: In this situation one of them make a winning post with at least n players, and this once who has above limit has to agree for survivor, if not he is a rebel and game is ending in a draw, because there is not a chance to kill him because game has ended.

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#8 23.05.2014 13:05:38

wieder
Administrator
Posts: 700

Re: LW1

One thing you could do is to forbid ending the game and winning with more than the max amount of players allied. Doing that could be allowed but it would automatically mean that the game would end with a draw.

That would still make it possible to have more than the max number of players allied but it would also mean risking a clear draw.

Another way could be making it possible to capitulate with a forum post and making that capitulation post something you can't take back even if you changed your mind about it. In that case there wouldn't be any "what if" situations where someone could prevent the rest of the players from winning that way. This could be tricky because of the editing option on the forum.

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#9 23.05.2014 18:13:18

StratThinker
Player
Posts: 57

Re: LW1

edrim wrote:

Situation like in Lw1b bring me a problem "what if":

-What if we have a limit to n players and ally with n+1 or more player will make end ingame.
Preferably: In this situation one of them make a winning post with at least n players, and this once who has above limit has to agree for survivor, if not he is a rebel and game is ending in a draw, because there is not a chance to kill him because game has ended.

I think that the easiest thing to do to add

set alliedvictory=disabled

to the serv setting file and always have that the game ends manually. 

The other option is that someone code in a maximum ally rule, but that will probably require quite a bit of work.

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