#1 05.08.2014 11:35:54

akfaew
Administrator
Posts: 619

Idlers and replacements

This thread is for reporting idlers and suggesting appropriate ways of dealing with them in accordance with the rules. I won't be doing anything with idlers unless somebody (can be me) requests it here. If the suggested measure is legal and nobody objects, it shall be performed.

If you want to replace an idler, post here as well.

In the past we experienced game crashes after removing players. Let's hope we get lucky this time.

Make only short relevant posts.

Last edited by akfaew (06.08.2014 11:40:26)

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#2 05.08.2014 14:48:54

Nimrod
Player
From: Montreal, Canada
Posts: 58

Re: Idlers and replacements

Presumably, the game save files are being backed up regularly so that they can be brought back online should a crash occur ?


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"Shhh ! I'm hunting wabbitts ... "
                  NIMROD
========================

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#3 06.08.2014 22:39:14

kull
Player
Posts: 43

Re: Idlers and replacements

i would like to replace an idler player

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#4 12.08.2014 09:56:41

akfaew
Administrator
Posts: 619

Re: Idlers and replacements

Idlers: manuletroll, kerberos, eazy, snhr, smurfy, alkaline

kull, pick one and I will substitute you. Then I will remove the rest, or else their units will get taken over with warriors. If you don't pick one in 24 hours I will choose one at random.

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#5 13.08.2014 13:37:34

akfaew
Administrator
Posts: 619

Re: Idlers and replacements

kull, you have replaced Snhr. The other idlers have been /removed.

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#6 13.08.2014 13:48:16

Nimrod
Player
From: Montreal, Canada
Posts: 58

Re: Idlers and replacements

Perhaps Kull should consider a different civ to take. He'll understand why when he logs on...


========================
"Shhh ! I'm hunting wabbitts ... "
                  NIMROD
========================

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#7 13.08.2014 13:56:10

edrim
Ganoes Paran
Posts: 478

Re: Idlers and replacements

Nimrod wrote:

Perhaps Kull should consider a different civ to take. He'll understand why when he logs on...

He has not considered anything, so he got a random nation.
I hope he can talk with neighbours not to die very soon.

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#8 13.08.2014 14:00:52

akfaew
Administrator
Posts: 619

Re: Idlers and replacements

In this case it looks like the intention to prevent players from capturing free units failed, and the second intention of giving kull a nation to play failed as well.

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#9 13.08.2014 23:06:33

mmm2
Player
Posts: 565

Re: Idlers and replacements

Why do you let some players have the chance before turn 8 to capture their neighbors idlers, but others like me who are a bit late to discover them, cannot have the time to capture them???

How about to restart from turn 3 or 4, before idlers can be reached? Otherwise just continue, this adds a new twist like having huts enabled.. I guess I wouldn't have complained if I was one of those that got 8 settler start, but now that you have removed the idlers 7 hours before I would have captured just one - this is very annoying..

Last edited by mmm2 (13.08.2014 23:35:20)

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#10 14.08.2014 05:23:21

evan
Player
Posts: 70

Re: Idlers and replacements

such is the game

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#11 14.08.2014 18:21:08

Lord_P
Player
Posts: 113

Re: Idlers and replacements

Yeah, being able to capture stuff is fun but I think it is a bad change. It should at least be limited to workers. 2 extra workers wont make you a superpower, but even 1 settler is a 25% increase in empire size at this stage...
Either that or implement killunhomed at a rate that will wipe out an idlers units within 5 turns (If you can build warriors and reach a neighbor in 5 turns then congratulations, you deserve a prize).

I dont think empty space is actually such an unfair advantage. Most players wont be building thier first settlers until about turn 15 and empty space gets filled in from every side, not just one player. Having an idle neighbor that you can let grow and then take the cities is much worse. Having a bit more space is no more unfair than having really good special resources, its just luck.

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#12 17.08.2014 23:13:58

kull
Player
Posts: 43

Re: Idlers and replacements

i just login and all my units were captured....i just have an explorer!

if i couldn't play do not worry guys.

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#13 18.08.2014 14:42:04

Nimrod
Player
From: Montreal, Canada
Posts: 58

Re: Idlers and replacements

Kull, you will be even more powerful next game, I just know it !

P.S. Just how did the Amazonians die so quickly in this game? That certainly motivated me to move against idlers a bit more quickly...


========================
"Shhh ! I'm hunting wabbitts ... "
                  NIMROD
========================

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#14 18.08.2014 23:53:44

kull
Player
Posts: 43

Re: Idlers and replacements

thanks Nimrod.

i am not a good player, i just like to play this great game, as is freeciv.

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#15 20.08.2014 18:03:29

Nimrod
Player
From: Montreal, Canada
Posts: 58

Re: Idlers and replacements

I agree. This is indeed a great game smile


========================
"Shhh ! I'm hunting wabbitts ... "
                  NIMROD
========================

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