#26 10.12.2014 10:04:26

edrim
Ganoes Paran
Posts: 478

Re: Victory declaration

If anybody of you want to be online when game will end and see a map and all other things, game will end tommorow (11.12.2014) at 12:00 game time. (14:00 GMT)

Last edited by edrim (10.12.2014 10:11:49)

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#27 11.12.2014 08:18:29

Corbeau
Player
Posts: 244

Re: Victory declaration

Kurdistan.PNG

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#28 11.12.2014 15:25:44

paavo
Player
From: Finland
Posts: 18

Re: Victory declaration

Phew, i took quickly screenshot from game if someone is intrested.

Map, small (jpg)

Download orginal version (png). HUGE 18MB!  http://paavon.iki.fi/files/LT33_T132_map.png

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#29 12.12.2014 07:54:32

kevin551
Player
Posts: 285

Re: Victory declaration

Nice map - I browsed it briefly looking for 'star' units. I spotted 3 'star' engineers but no others.
Can someone confirm if this is correct.
If true I would lower the chance to promote workers/engineers once more to reflect how hard it is to get 'stars' of other unit types.

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#30 12.12.2014 10:17:42

Corbeau
Player
Posts: 244

Re: Victory declaration

Actually, promoting workers is fine at the rate we had it here. They do the work, they get promoted, and there is a lot of work to do anyway.

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#31 12.12.2014 12:01:21

wieder
Administrator
Posts: 811

Re: Victory declaration

I had one Elite 2 cavalry in the end.

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#32 12.12.2014 15:37:26

el_perdedor
Player
Posts: 38

Re: Victory declaration

i even think they get promoted too fast...
im not used to that.
and i had a cavalry with a star, but he died defending sad


*--------------------------------------------------------------------------------------------------------------------------------------------*
                                                             "bla bla, bla bla blablabla bla!"
                                                              -el perdedor!!!
                                                              12. July 2014 12:20 am

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#33 12.12.2014 17:36:24

Kryon
Player
Posts: 331

Re: Victory declaration

Nice map Paavo. Thanks for sharing it. How did you do it?

Can whoever got the screenshot of endgame stats share it please?

I will update the rankings this weekend. And I will create the animated map after I get the savedgames from Akfaew.

Last edited by Kryon (12.12.2014 17:36:46)

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#34 13.12.2014 11:20:26

wieder
Administrator
Posts: 811

Re: Victory declaration

foenfb.jpg

The final scores from LT33.

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#35 14.12.2014 13:59:26

paavo
Player
From: Finland
Posts: 18

Re: Victory declaration

Kryon wrote:

Nice map Paavo. Thanks for sharing it. How did you do it?

First changed from Freeciv client that it wont show my cities output/etc (because it would be irrelevant showing those only for me) and  changed  my resolution enough huge by using scaling (On Linux, xrandr --output LVDS-0 --scale 5x10 which scaled 1366x768 resolution to 6830x7680, 8192x8192 is maximum) and resolution was enough for that map, so this time i didnt have to make multiple screenshots and merging them at one. Finally just took screenshot normally and cropped image quickly littlebit.


What that population mean? I had 3,95 million citizens and this sceenshot is saying  101000 ? And btw Is there easy way to calculate how my shields production is one M tons?

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#36 14.12.2014 15:58:10

Kryon
Player
Posts: 331

Re: Victory declaration

You can increase screen resolution as much as you want in Linux? Nice feature!

Your production is the number of shields per turn you produce.

I don't know how population is counted during game (in demographics) but in the endgame stats it seems to be counted as 1000 people per each city size. For example a size 7 city has 7000 people.

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