#1 15.01.2012 07:31:12

akfaew
Administrator
Posts: 619

re-rewonder

2.2 great wonders were not so great - the best player got most of them and grew even stronger.
2.3 multiplayer small wonders looked good but turned out terribly. Did anybody actually build baracs if they could build Sun Tzu?

I propose a re-rewonder. We'll test it in an experimental game and hopefuly apply it to LT31. Here is what I propose:

Remove all wonders, but keep:
* Cure for Cancer - this is a pretty cool wonder with a nice effect (one player builds, everybody gets the bonus)
* Manhattan Project.
Remove all small wonders.
But keep wonders limited to city:
* King richards crusade
* Pyramids
* Copernicus' Observatory
* Sheakspeare's Theatre
* Collosus
Keep also:
* Leonardo's Workshop
* Lighthouse
* Oracle

Note: no science boosting wonders, no building obsoleting wonders (womens sufferage, sun tzu), no 'the first who has it has a great advantage' wonders (marco polo embassy, +40% trade).

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#2 15.01.2012 09:34:14

elrik
Player
Posts: 108

Re: re-rewonder

Great idea!

PS> Barrack are still very usefull couse they heal units faster:)

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#3 15.01.2012 23:01:04

det0r
Player
Posts: 166

Re: re-rewonder

Yeah this sounds like a really good idea. The wonders then become more of a tool for specialising a couple of cities.

My biggest concern is that people in Democracy (and any government other than Communism) will be limited by the number of cities they can have without Bach's or Michelangelo's, but when only a single person could build them then it wasn't such a problem I guess.

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#4 16.01.2012 07:08:27

elrik
Player
Posts: 108

Re: re-rewonder

If i understand right both Bach and Michaelangelo will be removed too. It`s not that big deal. One of them act like Cathedral in each city so why not just building them?

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#5 16.01.2012 07:36:03

terror
Player
Posts: 35

Re: re-rewonder

it would be good if there would be rapture delay =2 , 3 is too big, republic/democracy is still overpowered, especially monarchy players wont have wonders to keep citizens content.
And another idea, make corruption =0 under fundamentalism like in warserver so fundamentalism would be good govererment for warrior players. It will grant some action smile

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#6 17.01.2012 14:13:01

Kryon
Player
Posts: 326

Re: re-rewonder

I didn't know LTex23 was using the multiplayer ruleset of book. From forum, I see that the revolt bug is in LT30 also. Does that mean LT30 uses the mutliplayer ruleset? If so, this is a large set of changes from LT29 with huge impacts to the game play. I think such big changes should not be applied to the game without voting for them, preferably separately for each change.

Is the whole ruleset is used or part of them? The multiplayer ruleset is  described in detail here:

http://forum.freeciv.org/viewtopic.php? … sc&start=0
http://svn.gna.org/viewcvs/freeciv/trun … iew=markup

If the ruleset is used or intended to be used in regular games (LT30, LT31), we should start a new forum topic and give a chance to players to vote on the changes.

Last edited by Kryon (17.01.2012 14:17:53)

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#7 17.01.2012 14:41:36

terror
Player
Posts: 35

Re: re-rewonder

Yes, read help to get current info what current buildings do.
You should sign LTex earlier and see settings.

Btw. Incite cost is really 1000 X more than in previous games ? That's a lot of gold smile

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#8 19.01.2012 07:53:57

det0r
Player
Posts: 166

Re: re-rewonder

terror wrote:

Btw. Incite cost is really 1000 X more than in previous games ? That's a lot of gold smile

Yes, I consider it a broken setting/bug. It removes the possibility of bribing cities all together, and introduces a bug in the form of an integer roll over. I think it should be reverted to the pre 2.3 setting, but that will have to wait until I can be bothered making a poll for LT31.

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