#1 28.07.2015 06:53:15

edrim
Ganoes Paran
Posts: 478

LW4

Ok. I am thinking about LW4, I know it is little to early now, but we can think about some ways of building ruleset and have it once LW3 will be finished.

I am thinking about game without boats/air ships/heliz.
So we can make a 3 island game, and place players depends of their board affiliation to diferent boards. It will be hard but maybe we can do it in fair way to place all players on spots.
In this way tech leakage would work some different way and it could bring LW on different level.

Another idea is to make board with very low number of specials, like 1 for a city, but those specials could be very powerfull (like wheat gives 8 food or even more). So player could place cities on those specials.

We are waiting for answers if we are keep those settings:

-nobuild for settlers
-build cities only on flat
-teraforming in one way only
-larger sciencebox

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#2 28.07.2015 09:47:01

maho
Player
Posts: 155

Re: LW4

edrim wrote:

Ok. I am thinking about LW4, I know it is little to early now, but we can think about some ways of building ruleset and have it once LW3 will be finished.

I am thinking about game without boats/air ships/heliz.
So we can make a 3 island game, and place players depends of their board affiliation to diferent boards. It will be hard but maybe we can do it in fair way to place all players on spots.

So there will be one winner per island, without any ability to fight cross the sea, right? I like this idea.

In this way tech leakage would work some different way and it could bring LW on different level.

Another idea is to make board with very low number of specials, like 1 for a city, but those specials could be very powerfull (like wheat gives 8 food or even more). So player could place cities on those specials.

We are waiting for answers if we are keep those settings:

-nobuild for settlers


Yes

-build cities only on flat

or - maybe - build cities only on hills/mountains? Especially mountains? Eagle War wink.

-teraforming in one way only

or no terraforming at all.

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#3 02.08.2015 11:49:12

Subfusc
Player
Posts: 4

Re: LW4

maho wrote:
edrim wrote:

Ok. I am thinking about LW4, I know it is little to early now, but we can think about some ways of building ruleset and have it once LW3 will be finished.

I am thinking about game without boats/air ships/heliz.
So we can make a 3 island game, and place players depends of their board affiliation to diferent boards. It will be hard but maybe we can do it in fair way to place all players on spots.

So there will be one winner per island, without any ability to fight cross the sea, right? I like this idea.

To expand on this idea. It could also be interesting having alliances that span across the 3 islands. Having 1 empire in the alliance per Island where the biggest alliance is the winner can add an extra dimension to the game where the alliances has to cooperate to gain the most land.

It could be interesting at least.

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#4 25.08.2015 07:57:46

edrim
Ganoes Paran
Posts: 478

Re: LW4

Ok, I like this ruleset.
It is time to send your thoughts about it.
My ideas:

-Disable bribing cities in new ruleset by reducing city by 7 (maybe less) when bribed
-Let build settlers in cities size 9 and settlers will take 8 citzens to be build.
-Reudce  power of tech leakage so last person who get a tech will get it for 33% not for 1/<number of players>
-Let mine more types of tiles.

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#5 23.09.2015 11:22:50

Subfusc
Player
Posts: 4

Re: LW4

edrim wrote:

Ok, I like this ruleset.
It is time to send your thoughts about it.
My ideas:

-Disable bribing cities in new ruleset by reducing city by 7 (maybe less) when bribed
-Let build settlers in cities size 9 and settlers will take 8 citzens to be build.
-Reudce  power of tech leakage so last person who get a tech will get it for 33% not for 1/<number of players>
-Let mine more types of tiles.

If settlers are going to be expensive or nobuild, they should be expensive/impossible to bribe as well.

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#6 11.11.2015 20:00:23

edrim
Ganoes Paran
Posts: 478

Re: LW4

Anybody knows idea of something like that:
We are generating 3 big island game with all boards in different islands, all players playing same game but without chance to go from one isle to another.
We have a advisor to check if map is properly generated.
We can have players teamed up while in generation but advisor will edit a map to split teams.

In this way we will have a better balanced game between boards, especialy for research. All players will know what is going on on different boards.

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#7 12.11.2015 00:23:13

maho
Player
Posts: 155

Re: LW4

> We have a advisor to check if map is properly generated.

What advisor? Who is that advisor?

How can player see what is going on on different board? How do you want to prevent leaks of maps from board observer to board player?

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#8 12.11.2015 07:45:37

edrim
Ganoes Paran
Posts: 478

Re: LW4

maho wrote:

> We have a advisor to check if map is properly generated.

What advisor? Who is that advisor?

How can player see what is going on on different board? How do you want to prevent leaks of maps from board observer to board player?

Advisor: player who is not playing in this game and know how to edit a map.

Player can see if someone is RIP, or many player of specyfic board is RIPing in short time, so player can suspect tha game is going to end.

Leaks: it is a question of trust, I will pick a man who is trustable, and not playing LW4, thats all.

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#9 12.11.2015 08:18:02

maho
Player
Posts: 155

Re: LW4

as I understand your idea, is that I'm teamed with folks from other boards, see their vision or sth like that to be able to observe game in other board. So I'm worrying about leak from player to player, not from advisor to player.

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#10 12.11.2015 09:18:19

edrim
Ganoes Paran
Posts: 478

Re: LW4

No, it is something about teamed up all player in one board into one team so maybe we can set up generator to place all teams in different boards, after that, when we have 3 big islands with players from board a in one isle, board b in another and board c on third island, advisor will check if everything is ok and split teams.

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#11 17.11.2015 04:50:54

taulover
Player
From: California, United States
Posts: 30

Re: LW4

Is the removal of boats only to stop players from reaching other islands? If so, maybe it would be a good idea to leave triremes in and make sure coastal ocean between islands don't touch.

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#12 17.11.2015 07:35:20

edrim
Ganoes Paran
Posts: 478

Re: LW4

I still dont know how to set generator to place three teams on three islands. If it will be known we can discuss about another settings.

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#13 17.11.2015 11:26:10

maho
Player
Posts: 155

Re: LW4

do you need generator to do it? Make 3 islands, generate game one by one until you have equal number of playes on each island, save, swap players inside savefile (vim savefile.sav.gz or zvim savefile.sav.gz)

@taulover: maybe make all boats to sail only on shallow water and make deep water boundaries around ...
Also, we need to remember about air units. Especially helicopters.

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#14 18.11.2015 07:35:13

edrim
Ganoes Paran
Posts: 478

Re: LW4

how to make 3 islands by generator? I dont want to see a map, I need to give savefile to advisor and do to give much work with it.

Maybe we could generate open map with pre-game of players placement, like it was in this hudge team game.
This time I can do it more transparent and without open information about placement:)

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#15 18.11.2015 08:02:11

maho
Player
Posts: 155

Re: LW4

The easiest method to generate map is: make huge landmass huge size map, and draw cross of deep sea in the middle, with lines of cross touching edge of map. So you have 4 islands. Next erase one of them and voila wink

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#16 18.11.2015 10:31:07

edrim
Ganoes Paran
Posts: 478

Re: LW4

we can make 4 squares filled with grassland, so everybody will get same start, but it is not a clue to give everybody fair play.

I am not going to make changes on map, or giving this job to anyone. It is only idea to place all people on one game, if I cant set generator to place one team on island I will do it like in LW1-4

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#17 16.02.2016 09:18:05

edrim
Ganoes Paran
Posts: 478

Re: LW4

Ok, I will SPAM a little.
First of all I think I have found a solution for generating a map in one game for 3 islands, it may be need some modifications but it looks like that:

-make 6 players island game with generator - one or two player on island.
-create many games like it was in LT36 and pick one which has 3 quite same islands in land capacity
-add players manualy or create game with alle players and only shuffle them, we can still add players by script, but I dont know how to do a script with my idea

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#18 16.02.2016 09:19:49

edrim
Ganoes Paran
Posts: 478

Re: LW4

Second:
I will add another topic with LW4 settings where I will add all changes to multiplayer ruleset.
First of all i will reduce number of buildings and units, then add those changes which I did in LW3
Then add maybe some more changes to have more fun

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#19 16.02.2016 09:20:47

edrim
Ganoes Paran
Posts: 478

Re: LW4

Third:

I will open LW4 signups (2 weeks), and set a test game after akfaew will back from his holiday.

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#20 07.03.2016 19:04:52

edrim
Ganoes Paran
Posts: 478

Re: LW4

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