How does Maho's algorithm work? I can't remember the details but as far as I can recall it sounded something we could try.
We could also do another two team game like we had with LT35. This time without pooled research.
Or we could do a game with small teams. I'm not sure if this was done before or not. With small teams we could use 3 player teams with maybe 2-3 teams able to win the game. With 30 players that would mean 6-9 winners.
Actually... How about this? We could do a team game with 3 player teams and only 2 teams could win the game. but... those players who feel super confident could start with only 2 or even 1 player teams.
This would also make the alliances half visible to everyone since everyone knows the teams but can't really know who is allying who.
wieder, I love team games because there isn't nearly as much of the "diplomacy" and "you backstabbed me" stuff.
New players FYI: the last team game, LT35 was very simple of just two teams: http://forum.longturn.org/viewtopic.php?id=547 . I highly recommend it. The new players get to watch how the experienced players do it and it's in the best interest of experienced players to teach them. There's a lot of team work, which I love. So this is my preference.
Otherwise if you're doing lots of little teams, it gets complicated how to select them. And the number of winning teams/player should depend on how many players we get. But yes, if we got 30 players then around 6-9 winners is about right, in my humble opinion. However you decide to select them, I'm confident you'd do the best you could to make it as fair as you can.
Thanks for starting the conversation now and all your work as admin!
Last edited by cgalik (12.02.2017 03:33:38)