#1 19.10.2017 11:59:40

wieder
Administrator
Posts: 1,029

City growth too fast?

Some people have commented that the cities grow too fast while some say that the growth is too slow in the early game.

How about making the foodbox bigger for the big cities? They are now 40 from the size 8 but they could be 50 from size 8.

Or we could leave LT39 as it is and try that on LT40.

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#2 20.10.2017 19:28:14

Kryon
Player
Posts: 337

Re: City growth too fast?

I think city growth is normal. I suggest we keep it as is.

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#3 22.10.2017 11:36:39

wieder
Administrator
Posts: 1,029

Re: City growth too fast?

Yeah, ok, let's keep it as it is for LT39.

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#4 22.10.2017 13:54:49

cgalik
Player
From: Chicago
Posts: 198

Re: City growth too fast?

Yeah it is too small for big cities. With granary, you are able to get +20 food/turn even before supermarkets, so can grow every turn. That seems a little fast to me.

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#5 22.10.2017 15:17:04

wieder
Administrator
Posts: 1,029

Re: City growth too fast?

LT38 (and SG1) has the harbor giving +2 food for each oceanic tile while in  LT39 it will only give +1 food. This will allow the coastal cities to grow really fast. Now the question is, if the cities without harbor grow too fast or not?

If they do grow too fast and this is not something we want to have, we could use one of the following solutions:

1) make the foodbox size 50 after size 8 and granary giving 25 if there is one

2) keep the foodbox at 40 but let the granary to fill only 15 of it

3) let the granary to fill the foodbox always to 10 food as it's with the original civ2civ3 ruleset

4) something else?

The original idea of lettitng the granary to always give 50% food to the foodbox was to allow the cities to grow really fast without the actual rapture growth. The LT games are adjusted for 120-150 turn games and without fast city growth the cities will always be left relative small.

It would be really cool if many players could let me know how fast the cities should be able to grow. Here are some possibilities:

A) every 5 turns
B) every 4 turns
C) every 3 turns
D) every 2 turns
E) every turn
F) slower... how slowly?

With those options I mean a situation where the player tries to grow the city as fast as possible while not focusing on shield production. The city has no wheat or specials but access to grassland. Now in early game the cities grow maybe every 3-4 turns or every 2 turns of you are lucky and have some wheat.

I'll open another thread about how fast the game should be in number of turns.

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#6 13.11.2017 21:43:26

cgalik
Player
From: Chicago
Posts: 198

Re: City growth too fast?

No, I don't think without the +2 harbor it is too fast.

I think (from another) thread you adjusted the food box slightly.

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#7 14.11.2017 09:13:34

Lord_P
Player
Posts: 133

Re: City growth too fast?

I thought the growth rate in LT38 was just right, but I did have quite a lot of wheat..
Growth with harbour is v fast, but thats why its expensive smile Its also no faster than a city with supermarket and farms.
Maybe make Harbour 1 and 2 like barracks if its too fast in the early game? +1 with seafaring, +2 with navigation or something?
Another good thing about the improved harbour is that it is the only way to save your starving cities when global warming gets bad..

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#8 14.11.2017 11:39:10

Corbeau
Player
Posts: 348

Re: City growth too fast?

I think the harbour gave too much food. The cities on the coast became absurdly big which doesn't make sense. The point of harbour is to help with the fact that sea is so poor when it gets to food, not create an abundance.

So, definitely not +2 food on all tiles. Maybe, if you really want to, add 3 food to the central tile.

And this:

Lord_P wrote:

Another good thing about the improved harbour is that it is the only way to save your starving cities when global warming gets bad..

We should be adjust our actions to prevent global warming, not tweak the rules so that we benefit from it.

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#9 14.11.2017 14:01:57

wieder
Administrator
Posts: 1,029

Re: City growth too fast?

Yeah, +2 may be too fast smile

On LT39 this is +1 and with LT40 +1 +1.

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#10 14.11.2017 14:13:29

Sketlux
Player
From: Germany
Posts: 73

Re: City growth too fast?

Could we still introduce 1+1 for LT39? What coastal cities lack in production they have to in food.

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#11 14.11.2017 14:34:23

wieder
Administrator
Posts: 1,029

Re: City growth too fast?

Yes we could. Stuff can be added also to LT39 even while the idea is to keep it more traditional.

Should 1+1 be added?

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#12 14.11.2017 15:25:58

Corbeau
Player
Posts: 348

Re: City growth too fast?

Sketlux wrote:

Could we still introduce 1+1 for LT39? What coastal cities lack in production they have to in food.

Offshore platform makes them the main production hub.

And please, even +1 +1 is too much. Seriously, like I said, give them some other kind of bonus. Say, Harbour with the discovery of refrigeration gives +3 (+5 with supermarket) food on the center city tile.

Make things grow more gradual. I understand it+s GREAT to have "more, more, more", but you really need to find some balance.

Hell, if every sea tile gives +2 food, may as well start global warming deliberately!

Last edited by Corbeau (14.11.2017 15:26:19)

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