#1 07.02.2018 14:24:08

wieder
Administrator
Posts: 1,618

The map for LT41 + a problem with it

Suggestions:

1) We could use LT37 like settings. There however the islands are quire close to each other. No problem with going that.

2) The alternative would be using more water but with that there is a problem with deep ocean. It's not super interesting to create a game where few players are locked by deep ocean. This is what will happen with more water. Now the ruleset already has this early trireme that's unique (one player can only have one of those at a time). We could allow this ship to travel on deep ocean. That way everyone would be able to get out from the home island. It would also make the far away colonies to feel like early colonies since the players would have only one ship.


Choice number 1 is known to the people but choice number 2 is not. More familiar with 1 but actual oceans with 2.

Unfortunately not possible to let the triremes risk going on deep ocean like with commercial civs.

What do you think?

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#2 07.02.2018 15:29:20

Haken
Player
Posts: 14

Re: The map for LT41 + a problem with it

I prefer more water much more, so everybdy haas deap ocean. wink

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#3 07.02.2018 21:33:14

wieder
Administrator
Posts: 1,618

Re: The map for LT41 + a problem with it

Added a unique ship + lots of ocean. The ship is called "Ruler's Trireme" and it requires no tech. Everyone can have just one of them at a time. It can travel on deep ocean, unlike the later triremes. This will make it possible to have big oceans. Without it lots of players would be locked in by the deep ocean.

Oh.. and it can't attack. Just defend so no real risk of losing settlers loaded into one if you stay on deep ocean. At least not before caravels smile

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#4 07.02.2018 21:49:44

Corbeau
Player
Posts: 873

Re: The map for LT41 + a problem with it

Vision? Movement? How about vision only 1, but a lot of movement?

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#5 07.02.2018 21:58:15

wieder
Administrator
Posts: 1,618

Re: The map for LT41 + a problem with it

It's currently 8 moves with a standard early unit vision. Maybe it should be 9 since it won't the the move bonus from the lighthouse and it can't be built veteran. It might get promoted if someone attacks it but can't be made v.


[unit_early_trireme]
name          = _("Ruler's Trireme")
class         = "Sea"
tech_req      = "None"
obsolete_by   = "Caravel"
graphic       = "u.trireme"
graphic_alt   = "-"
sound_move    = "m_trireme"
sound_move_alt = "m_generic"
sound_fight   = "f_trireme"
sound_fight_alt = "f_generic"
build_cost    = 15
pop_cost      = 0
attack        = 0
defense       = 1
hitpoints     = 10
firepower     = 1
move_rate     = 8
vision_radius_sq = 18
transport_cap = 2
fuel          = 0
uk_happy      = 1
uk_shield     = 1
uk_food       = 1
uk_gold       = 1
cargo         = "Land", "Small Land", "Merchant"
flags         = "BadCityDefender", "Unique", "Unbribable"
roles         = "Ferryboat"
helptext      = _("\
The Ruler's Trireme is your first boat unit. It can act\
as a transport ship and has rudimentary defensive\
capabilities but can't attack other units.\
It's also unique and you can only have one Ruler's Trireme\
at a time. The Ruler's Trireme is heavier than the standard\
trireme and this allows it to travel also on deep ocean but \
not on rivers.\
")

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#6 07.02.2018 22:00:59

wieder
Administrator
Posts: 1,618

Re: The map for LT41 + a problem with it

Maybe we should leave the more interesting features for the more experimental games. I was tempted to do all kinds of stuff but this was kind of more to make the deep oceans possible. The very reason for adding this unit. With the unique flag it won't really change things that much. Kind of allows you to move through those annoying two tiles of deep ocean that block your regular triremes from reaching the distant lands smile

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#7 07.02.2018 23:04:47

Corbeau
Player
Posts: 873

Re: The map for LT41 + a problem with it

I think we have our theme song for this game wink

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#8 08.02.2018 10:29:34

Haken
Player
Posts: 14

Re: The map for LT41 + a problem with it

But there is also an Advantage, iif you are blocked by deep ocean: You cannot reached by enemies.
So you can build up without massive army.
I see no need for such a deep ocean Trireme.

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#9 08.02.2018 12:53:30

Corbeau
Player
Posts: 873

Re: The map for LT41 + a problem with it

There is no need, but it's fun smile

Also, for defence, you don't need a massive army because the invader can bring in only a few units at a time.

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#10 08.02.2018 13:04:54

wieder
Administrator
Posts: 1,618

Re: The map for LT41 + a problem with it

It's mostly to avoid people going idle because of lack of interaction. The swordsmen can't attack from the ships and this early ship can't travel on rivers. Can bring only 2 units. Not easy to conquer with that setup but possible.

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#11 08.02.2018 14:22:47

Haken
Player
Posts: 14

Re: The map for LT41 + a problem with it

to much interaction at the beginning. 2 Horses at this Trireme, and you can make much truble.
or you settle on Island where your neighbor is.   
Is not my preferred Setting for an islland game

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#12 08.02.2018 14:32:21

wieder
Administrator
Posts: 1,618

Re: The map for LT41 + a problem with it

We could also make the ship to carry just one unit. That way it would be more risky to settle on an island with established cities.

This game has a slow science settings and getting to deep ocean ships may take 50-70 turns. Would be more like single player for some players before magnetism. The problem is that some players will be connected anyway and some will not. This unit was added to even the game.

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#13 08.02.2018 17:00:36

Haken
Player
Posts: 14

Re: The map for LT41 + a problem with it

this will more un-even the game. But do what you like.

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#14 08.02.2018 17:02:57

wieder
Administrator
Posts: 1,618

Re: The map for LT41 + a problem with it

How about making the Ruler's Trireme available with map making? That was suggested to me in the in-game chat for the test game.

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#15 08.02.2018 18:13:41

Corbeau
Player
Posts: 873

Re: The map for LT41 + a problem with it

Mate, seriously, call it "Longboat".

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#16 08.02.2018 18:54:05

wieder
Administrator
Posts: 1,618

Re: The map for LT41 + a problem with it

[unit_early_trireme]
name          = _("Longboat")
class         = "Sea"
tech_req      = "Map Making"
obsolete_by   = "Caravel"
graphic       = "u.trireme"
graphic_alt   = "-"
sound_move    = "m_trireme"
sound_move_alt = "m_generic"
sound_fight   = "f_trireme"
sound_fight_alt = "f_generic"
build_cost    = 20
pop_cost      = 0
attack        = 0
defense       = 1
hitpoints     = 10
firepower     = 1
move_rate     = 9
vision_radius_sq = 18
transport_cap = 2
fuel          = 0
uk_happy      = 1
uk_shield     = 1
uk_food       = 1
uk_gold       = 1
cargo         = "Land", "Small Land", "Merchant"
flags         = "BadCityDefender", "Unique", "Unbribable"
roles         = "Ferryboat"
helptext      = _("\
The Longboat is your first deep ocean capable boat unit. It can act\
as a transport ship and has rudimentary defensive\
capabilities but can't attack other units.\
It's also unique and you can only have one Longboat\
at a time. The Longboat is heavier than the \
trireme and this allows it to travel on deep ocean but \
not on rivers.\
")

Last edited by wieder (08.02.2018 18:59:45)

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#17 08.02.2018 18:56:23

wieder
Administrator
Posts: 1,618

Re: The map for LT41 + a problem with it

Oh... the help... big_smile

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#18 08.02.2018 20:17:02

arkan
Player
Posts: 43

Re: The map for LT41 + a problem with it

Well unsurprisingly I like it better that way given I'm the one who has made the suggestion :)
Thanks for implementing it !

Last edited by arkan (08.02.2018 20:17:36)

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#19 08.02.2018 21:41:19

Haken
Player
Posts: 14

Re: The map for LT41 + a problem with it

OK start the game. wink

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#20 08.02.2018 21:43:26

wieder
Administrator
Posts: 1,618

Re: The map for LT41 + a problem with it

Making the final settings smile

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