#1 16.12.2017 17:17:02

wieder
Administrator
Posts: 1,219

The base ruleset for the WW1 scenario?

Shall we use the SG1 ruleset as the base ruleset and make the necessary changes on that one? I believe the WW1 ruleset could use 2x moves just like SG1 had.

Any features or improvements you would like to see from LT40? The Underground Tunnels might work as they are an ancient idea. Not that or something else?

Offline

#2 09.02.2018 14:32:27

Sketlux
Player
From: Germany
Posts: 91

Re: The base ruleset for the WW1 scenario?

What about testing the ruleset in the Spanish Civil War Scenario? Just as a small scale test game. Im more of a fan of 3x moves. Maybe we could add the wonder "Fortification" to emulate the importance of fort cities like Verdun or Przemysl. Just one special fortification per player with a special defense bonus. Besides that Im still advocating the tech suggestions made here:  http://forum.longturn.org/viewtopic.php?id=800
We could do a few test games since a rematch in scenarios is always a big problem and the problem of tech trading made SG1 weak and probably lowered the enthusiams for future scenarios.
That should give us a solid testing experience to go for SG2 WWI.

Offline

#3 09.02.2018 14:47:31

wieder
Administrator
Posts: 1,219

Re: The base ruleset for the WW1 scenario?

We can test that, yeah. How many players would be good for that one? We can open up signups and see if there are enough people. With LT39, LT40 and LT41 running we would need new players. Then again LT40 might not last that long anyway big_smile Or maybe it does. Hard to say.

if 3x moves are to be used, we could also use the LT41 ruleset as the base. Not too many differences there and it's more easy to make few changes here and there instead of changing the moves from 2x to 3x.

Offline

#4 09.02.2018 15:29:23

Corbeau
Player
Posts: 463

Re: The base ruleset for the WW1 scenario?

When you say "test game", do you mean 3 minute timeout or...?

As for replayability, it depends. A straight WWI scenario could be replayed many times if done right. Or even with different rulesets. Unification of Germany maybe not so much because that is really a story, and repeating stories doesn't have much entertainmnet value, but WWI is straight-out slaughter competition that can be repeated many times.

But seroiusly, if we are doing historic scenarios, the techs need to be historically accurate. I still think the main problem with SG1 was the wrong tech setup.

Offline

#5 09.02.2018 16:08:32

Sketlux
Player
From: Germany
Posts: 91

Re: The base ruleset for the WW1 scenario?

In theory 10. Practically only 6 active players. Its not much commitment since a few turns would be enough to test the eventualities but I guess everybody wants some fun so maybe test for 7,10 or max 14 days.
I mean the regular timeout, of 23h but would be open to a 15h timeout. Maybe call it "Fastturn" :-)

The techs are already in place. Sceanrio can be downloaded here: http://forum.freeciv.org/f/viewtopic.php?f=14&t=809

Offline

#6 14.02.2018 12:20:18

Sketlux
Player
From: Germany
Posts: 91

Re: The base ruleset for the WW1 scenario?

Looking again at the map maybe 2x should be enough.

Offline

Board footer

Powered by FluxBB