#1 22.06.2018 18:09:10

wieder
Administrator
Posts: 1,413

LT45 will be based on LT44

Make here suggestions about what to change.

LT45 will be a traditional game and there will be more focus on more hostile world. Not something we have seen on Max Max but something with more mountains, hills and maybe even poles.

Offline

#2 19.07.2018 15:38:50

Lord_P
Player
Posts: 155

Re: LT45 will be based on LT44

I had an idea for desert world. First make a wet, mountainous, resource rich map but with quite small islands per player. Then with the editor (or maybe a script?) make all of the ocean tiles into desert. So there are many 'habitable' oases of green land, but apart from maybe a few rivers the rest would be huge distances across open sand.
Or do the same with mountains and ice for a crazy himalayan map.

Last edited by Lord_P (19.07.2018 15:47:18)

Offline

#3 19.07.2018 15:52:52

Lord_P
Player
Posts: 155

Re: LT45 will be based on LT44

Another suggestion.. I like the archer as an infantry bombard unit in LT44, but it is weak and there are no later equivalents until flight.
So maybe make alpine troops into snipers? There are already riflemen, partisans, cavalry and marines in that period which do defence or attack just as well as alpines.
Sniper unit could be able to keep the movement over all terrain, do bombard attacks to weaken enemies and withdraw, then maybe even be only visible from adjacent tiles like subs so they are hard to find behind enemy lines.

Offline

#4 19.07.2018 17:50:41

Corbeau
Player
Posts: 642

Re: LT45 will be based on LT44

Good idea about snipers!

Offline

#5 19.07.2018 19:06:13

Sketlux
Player
From: Germany
Posts: 125

Re: LT45 will be based on LT44

http://forum.freeciv.org/f/viewtopic.ph … 979#p98979

Did the graphics already. An arbalest could be a medieval intermediate step.  I already did the trident version. Creating one for amplio shoudnt be difficult...

Offline

Board footer

Powered by FluxBB