#1 22.06.2018 18:26:20

wieder
Administrator
Posts: 1,584

New features for LT46

This has been copied from the new games forum since it's about the upcoming LT46.

Few ideas we had for the next LT40 type game. This stuff will not be in the traditional games. No worries. The traditional games will have just minor tweaks.

- based on LT40
- SDI defense only kills the attacking nuclear missile with 75% probability
- there is still one small wonder that will give 100% defense against nuclear missiles but you can have it only on one city
- something could be done with civil wars. maybe using the LT44 approach and make 1-3 govs with super low civil war probability
- some new world wonders that are not too powerful but would still give a nice bonus to the player building them
- the players would get 2 free upgrades / turn after researching invention. no need to build Leonardo's
- Leonardo's would be a world wonder giving one additional upgrade to the player who builds it
- using the more expensive tech tree
- unit based tech trading that would be more easy compared to what we had in LT40 (no worries, the next *traditional* LT game will be tech trading free)
- smaller empire sizes in the start but compensated for bigger empires when techs advance. maybe implemented by splitting govs into two like: ancient monarchy and monarchy where the main difference would be smaller/bigger empire size. or maybe even having Monarchy I, Monarchy II and Monarchy III like with barracks. The revolution time will remain as one turn so it's not big issue to switch multiple times
- making the trade based governments less powerful by making markets, banks, stocks and super highways to give 40% bonus instead of 50%
- city working areas may grow in 3-4 steps instead of just 2. traditional games have no steps but LT40 had those
- new production based improvements for most of those govs without trade bonus (communism, federation, monarchy...)
- pollution will also affect ocean tiles
- SDI will give 25% defense against non-nuclear missile units
- new city improvement giving 25% defense against non-nuclear missile units
- missiles and cruise missiles are no longer city busters but will have FP3 by default and shorter range
- less range for all fighter units and the first fighters will be less expesive

two alternative ways to handle (early and early mid-game) wonders and small wonders:

- caravans costing 30 instead of 50
- removing caravans (but leaving freights) and making the early wonders cheaper so that they could be built in one city without the help from the other cities

Changing the siege unit to make bombardment attacks and restoring the days of glory for howitzers. The howitzers would ignore terrain and move like alpines. However they would have just 3 moves allowing a v howitzer to move 7 tiles and still attack with full strength.

Last edited by wieder (25.06.2018 21:42:28)

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#2 11.07.2018 11:25:00

Wahazar
Player
Posts: 128

Re: New features for LT46

What about enemy_unhappiness effect, as is in an experimental ruleset, it increase unhappy percent depending on amount of non-native nationality in the city and type of government?

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#3 12.07.2018 11:32:25

wieder
Administrator
Posts: 1,584

Re: New features for LT46

Was that available or possible with 2.5? I somehow remember it was a feature added in later versions?

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#4 12.07.2018 22:06:09

Wahazar
Player
Posts: 128

Re: New features for LT46

wieder wrote:

Was that available or possible with 2.5? I somehow remember it was a feature added in later versions?

Definitely yes, it is working with 2.5 well, checked on 2.5.3.
Very interesting feature, make citizens angry due to their nationality.
Of course enemy nationality would dissolve when city will grow up. Republic, Communism and Democracy have some bonuses (less percentage of angry nationalists).

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