#1 18.02.2018 14:13:12

Corbeau
Player
Posts: 701

Proposal for "winning conditions" for LT42

LT42 is not an "alliance victory" game. When the game ends, score is totaled and ranking noted.

Endgame conditions are flexible and can be achieved either through trade (science), production or conquest:

- a spaceship is built and arrives at its destination

OR

- one player discovers Future Tech N/5*

OR

- N/5* players discover Future Tech 1

OR

- best player controls 1/sqrt(N)* of overall land area on the map and holds it for 10 turns

OR

- (just as a failsafe), current year is reached, whichever that is


N, of course, is the total number of players.

The endgame conditions are designed so that anyone with a "embassies with everybody" wonder can check if they are met at any time.

A few examples. LT40 started with 25 players. This means that with that number, endgame would occur with:
- spaceship
OR
- Future tech 5 by one player
OR
- Future tech 1 by 5 players
OR
- one player conquering 20% of the map (swallowing 4 other players)


Discuss.

Last edited by Corbeau (18.02.2018 14:40:31)

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#2 28.07.2018 01:51:13

jwrober
Player
From: San Antonio, TX
Posts: 45

Re: Proposal for "winning conditions" for LT42

I like this. Sets up for a pretty long game.

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#3 28.07.2018 04:31:27

fran
Player
Posts: 138

Re: Proposal for "winning conditions" for LT42

Corbeau wrote:

- best player controls 1/sqrt(N)* of overall land area on the map and holds it for 10 turns
A few examples. LT40 started with 25 players.
- one player conquering 20% of the map (swallowing 4 other players)

How do you implement this?

It's the condition that is likely to be met first.

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#4 28.07.2018 09:26:11

Corbeau
Player
Posts: 701

Re: Proposal for "winning conditions" for LT42

We know total land area from server settings.

We know best player's land area if we have embassy with him because then it shows in Demographics.

In case it wasn't clear, the game doesn't end automatically. Players have to react and admin has to end it.

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#5 28.07.2018 10:51:36

fran
Player
Posts: 138

Re: Proposal for "winning conditions" for LT42

Corbeau wrote:

We know total land area from server settings.

We know best player's land area if we have embassy with him because then it shows in Demographics.

In case it wasn't clear, the game doesn't end automatically. Players have to react and admin has to end it.

Hm, this could privilege coastal players if sea territory is also advertised as "owned" by demographics.
I assume it just counts the "owned" tiles independently if it's land or not.

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#6 28.07.2018 11:05:41

Corbeau
Player
Posts: 701

Re: Proposal for "winning conditions" for LT42

Fair point.

However, let's just call it an approximation, not too important because land area only stops the game, doesn't give extra points.

Also, no Offshore Platform in this ruleset. (I think... Unless I forgot to remove it.)

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