#1 07.11.2018 23:17:08

Hans_Lemurson
Player
From: Silicon Valley
Posts: 144

More Mechanics Complaints: ZOC bypass

Being able to use Diplomats and Explorers to walk an enemy army past ZOC seems like the sort of thing that shouldn't be allowed.

I have made use of it personally, and have not (yet) fallen victim to it, but I just want to get it out there that I disapprove of it as a concept.

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#2 07.11.2018 23:20:20

Corbeau
Player
Posts: 832

Re: More Mechanics Complaints: ZOC bypass

Well, at least that's ruleset-specific and can be changed, unlike some other stuff.

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#3 08.11.2018 04:51:51

Hans_Lemurson
Player
From: Silicon Valley
Posts: 144

Re: More Mechanics Complaints: ZOC bypass

Wait, the ability to disable it is already in place?  Then why isn't it disabled yet? 

My opinions are clearly right and must be acted on immediately by other people without me having to lift a finger.

Last edited by Hans_Lemurson (08.11.2018 04:52:49)

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#4 08.11.2018 10:52:15

Wahazar
Player
Posts: 138

Re: More Mechanics Complaints: ZOC bypass

Over passing of ZOC by explorer/diplomat was a part of the game since last quarter of the century.
You can imagine, that IgZOC unit is a kind of scout, regular unit would refuse orders to pass unknown territory nearby enemy while exposing own flanks, but scout can check if passage is safe.

BTW, IgZOC for Trireme is overpowered - not only Triremes can go diagonal along the rivers, but they can't be blocked on the river corners.

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#5 08.11.2018 12:01:16

Corbeau
Player
Posts: 832

Re: More Mechanics Complaints: ZOC bypass

It's not a problem that a scout can pass, but that it can lead a whole army along the way, regardless what is left and right.

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#6 08.11.2018 17:00:53

Wahazar
Player
Posts: 138

Re: More Mechanics Complaints: ZOC bypass

Corbeau wrote:

It's not a problem that a scout can pass, but that it can lead a whole army along the way, regardless what is left and right.

That is what the scout is for - check if the path is safe and clear of ambushes.
EDIT: unfair thing is, that IgZOC unit produce ZOC itself - therefore such units are overused to interfere with others players unit movement.
Freeciv 2.6 "HasNoZOC" flag can solve such issue.

Last edited by Wahazar (08.11.2018 17:05:24)

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#7 08.11.2018 17:55:09

Corbeau
Player
Posts: 832

Re: More Mechanics Complaints: ZOC bypass

Wahazar wrote:
Corbeau wrote:

It's not a problem that a scout can pass, but that it can lead a whole army along the way, regardless what is left and right.

That is what the scout is for - check if the path is safe and clear of ambushes.

Can it also make the path clear of projectiles flying from all sides as the unit is moving between two enemy units? And also protect the supply lines as the army moves into enemy territory?

Last edited by Corbeau (08.11.2018 17:55:38)

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