#1 02.12.2018 22:37:56

wieder
Administrator
Posts: 1,621

LT47 will be (hopefully) the first 2.6 game

Post here ideas and stuff about what kind of game you want.

Some basic ideas:

- about 100-120 turns making it faster than usual
- normal LT tech tree and not hand edited
- the poles could be enabled for a change?

The start is in about a month but it's not a fixed date.

Offline

#2 03.12.2018 00:01:14

Corbeau
Player
Posts: 873

Re: LT47 will be (hopefully) the first 2.6 game

Time for a regular, straight, boring, standard LT game. Haven't had that in a while.

Would be nice to enable tech stealing by diplomats, though.

Not necessarily by conquest.

Offline

#3 06.12.2018 01:18:35

jwrober
Player
From: San Antonio, TX
Posts: 72

Re: LT47 will be (hopefully) the first 2.6 game

There are some client issues with tilesets in 2.6 we will need to figure out. Right now we have players able to use any tileset they want. 2.6 has settings that limit that.

I like the idea of X and Y wrapped poles.  I also like a "classic" game. Can we add some of LT42's simulation to it though? for example instead of a fixed city footprint, go with an expanding one based on city size.

Can we do something about global warming being over powerful?

Bring back all the cool/fun features of fundamentalism from LT44.

Offline

#4 06.12.2018 21:18:34

wieder
Administrator
Posts: 1,621

Re: LT47 will be (hopefully) the first 2.6 game

What's the actual problem with 2.6 tilesets?

It was an error to remove the trade bonus from fundamentalism. That will be restored to the new game and it should make funda almost as good as it was on LT44.

If we manage to pull off 2.6 there should be this cool new patch zoltan wrote for tuning down the global warming and also tuning up the nuclear winter.

The city working areas might be something that could be considered but maybe in more classic style? Like having them as classic ones in the start but allowing them to grow around the mid game. That would allow some new ways for planning the city locations while not really changing the game too much. Maybe getting a bigger working area once hitting size 17 or something like that?

Oh.. And the x y wrapping is one there will be but I mean adding the actual pole glacier areas to the game. Those are usually disabled.

Offline

#5 07.12.2018 01:44:07

jwrober
Player
From: San Antonio, TX
Posts: 72

Re: LT47 will be (hopefully) the first 2.6 game

wieder wrote:

What's the actual problem with 2.6 tilesets?

There are settings on the geological tab for map topology index. You can set isometric, hexagonal, both, or neither. If you set iso, then you have to use an iso tileset, if you pick both then you have to use either an iso or hex tileset. If you pick neither then you have to use an overhead tileset (managed via local client settings). They way things are in 2.5 now is anyone can use any tileset they like. 2.6 seems to lock you into one and everyone uses it.

wieder wrote:

It was an error to remove the trade bonus from fundamentalism. That will be restored to the new game and it should make funda almost as good as it was on LT44.

Awesome!

wieder wrote:

If we manage to pull off 2.6 there should be this cool new patch zoltan wrote for tuning down the global warming and also tuning up the nuclear winter.

Double awesome. I like the concept of super powerful nuclear winter.

wieder wrote:

The city working areas might be something that could be considered but maybe in more classic style? Like having them as classic ones in the start but allowing them to grow around the mid game. That would allow some new ways for planning the city locations while not really changing the game too much. Maybe getting a bigger working area once hitting size 17 or something like that?

I like that idea. Start with the classic 20 tiles around a city at formation. Maybe get to the current size that we play when the city is size 9 and then grow to something even bigger at 17 and maybe even bigger than that at 30?

wieder wrote:

Oh.. And the x y wrapping is one there will be but I mean adding the actual pole glacier areas to the game. Those are usually disabled.

Ok. Can we go over the poles? that is something I would like to see, hence the request for both X and Y wrapping.

Offline

#6 07.12.2018 06:03:47

zoltan
Player
Posts: 19

Re: LT47 will be (hopefully) the first 2.6 game

You can use iso or non-iso tilesets for any square topo- it might just involve command line flags or editing rc files.

Last edited by zoltan (07.12.2018 06:04:06)

Offline

#7 07.12.2018 08:09:53

Caedo
Player
From: Germany
Posts: 70

Re: LT47 will be (hopefully) the first 2.6 game

Actually, last I checked, you can just type in the tileset name in the respective field in the local settings dialog. No need for command line parameters or any of that jazz. See here.

Offline

#8 07.12.2018 11:21:00

wieder
Administrator
Posts: 1,621

Re: LT47 will be (hopefully) the first 2.6 game

You can go over the poles and even build roads there. The poles have few tundra or similar tiles on the edges but most of the pole areas will be glacier taking 4 moves just like swamps and hills on standard LT. The poles may have some strategical value as you can build bases there. There is a setting to connect/not to connect the poles to the rest of the landmass. Connecting makes a bit more interesting map but also more unfair since someone's starting position may be located close to the pole even while not on the actual pole area. The areas close to the poles are mostly tundra.

Offline

#9 08.12.2018 02:16:10

jwrober
Player
From: San Antonio, TX
Posts: 72

Re: LT47 will be (hopefully) the first 2.6 game

Caedo wrote:

Actually, last I checked, you can just type in the tileset name in the respective field in the local settings dialog. No need for command line parameters or any of that jazz. See here.

I had no idea you could type a value in a drop down box in client settings. I've never tried. I'll have to check that out.

We will need to publish this to players and ensure we set the serv parameters appropriately so anyone can use whatever tileset they like for our games.

Offline

Board footer

Powered by FluxBB